OSP Oriental 3D Art Samurai weapons

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bogmir

Regular
hi all
This pack contains several versions of samurai weapons
Yari Spear (3 versions)
Jumonji-Yari
naginata
samurai swords
Yumi bows and quivers
and heraldic(nobori) armours and armours with Jinbaori
rgfc.jpg


suneate_steel based on Narf_steel_greaves

lknninsam.jpg
ninjkll.jpg
1sami.jpg
12852125.jpg
http://narod.ru/disk/35296037001/LordoftheGoldenFan.rar.html
No permission required, just give credit.

how to add "heraldic spear" and heraldic armours see below .
module_meshes
  ("tableau_mesh_samurai_heraldic_flag", 0, "tableau_mesh_samurai_nobori_heraldic",  0, 0, 0, 0, 0, 0, 1, 1, 1),
  ("tableau_mesh_banner_spear", 0, "tableau_mesh_banner_spear",  0, 0, 0, 0, 0, 0, 1, 1, 1),
module_tableau_materials
  ("samurai_heraldic_flag", 0, "sample_samurai_nobori_heraldic", 1024, 1024, 0, 0, 0, 0,
  [
      (store_script_param, ":banner_mesh", 1),

      (set_fixed_point_multiplier, 100),
      (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
      (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
      (cur_tableau_set_background_color, ":background_color"),

      (init_position, pos1),
      (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
#      (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
      (init_position, pos1),

#      (position_set_z, pos1, 50),
      (position_set_x, pos1, -85),#-87
      (position_set_y, pos1, -22),#30#-20
      (cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
#      (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
      (init_position, pos1),
      (position_set_z, pos1, 100),
      (cur_tableau_add_mesh, "mesh_tableau_mesh_samurai_heraldic_flag", pos1, 0, 0),
      (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
      ]),

  ("banner_spear", 0, "sample_samurai_weapons", 1024, 1024, 0, 0, 0, 0,
  [
      (store_script_param, ":banner_mesh", 1),

      (set_fixed_point_multiplier, 100),
      (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
      (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
      (cur_tableau_set_background_color, ":background_color"),

      (init_position, pos1),
      (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
#      (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
      (init_position, pos1),

#      (position_set_z, pos1, 50),
      (position_set_x, pos1, -33),
      (position_set_y, pos1, -20),
      (cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
#      (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
      (init_position, pos1),
      (position_set_z, pos1, 100),
      (cur_tableau_add_mesh, "mesh_tableau_mesh_banner_spear", pos1, 0, 0),
      (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
      ]),
module_items
["samurai_heraldic_flag_1", "Heraldic Samurai Armor", [("domaru_nobori",0),("domaru_inv",ixmesh_inventory)], itp_type_body_armor|itp_merchandise|itp_covers_legs ,0,
1870 , weight(1:cool:|abundance(100)|head_armor(0)|body_armor(42)|leg_armor(14)|difficulty(7) ,imodbits_armor,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_samurai_heraldic_flag", ":agent_no", ":troop_no")])]],

["banner_yari",        "Yari Spear", [("banner_yari",0)], itp_couchable|itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_cutting_spear,
410 , weight(3)|difficulty(11)|spd_rtng(75) | weapon_length(200)|swing_damage(20 , cut) | thrust_damage(23 ,  pierce),imodbits_polearm ,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_banner_spear", ":agent_no", ":troop_no")])]],
___________________________________________________________
new swords (katana)
based - Marcel's katana pack
http://narod.ru/disk/62411769001.69a35ad0e83b053e9fd80201302aaa34/katana.rar.html

Moderator edit (Updated download links):
syabr said:
http://www.mbrepository.com/file.php?id=3444
 

Sayd Ûthman

Grandmaster Knight
WB
bogmir said:
hi all
This pack contains several versions of samurai weapons
Yari Spear (3 versions)
Jumonji-Yari
naginata
samurai swords
Yumi bows and quivers
and heraldic(nobori) armours and armours with Jinbaori

suneate_steel based on Narf_steel_greaves

lknninsam.jpg
ninjkll.jpg
1sami.jpg

http://narod.ru/disk/35296037001/LordoftheGoldenFan.rar.html
if you can move on MBrepository

how to add "heraldic spear" and heraldic armours see below .
module_meshes
  ("tableau_mesh_samurai_heraldic_flag", 0, "tableau_mesh_samurai_nobori_heraldic",  0, 0, 0, 0, 0, 0, 1, 1, 1),
  ("tableau_mesh_banner_spear", 0, "tableau_mesh_banner_spear",  0, 0, 0, 0, 0, 0, 1, 1, 1),
module_tableau_materials
  ("samurai_heraldic_flag", 0, "sample_samurai_nobori_heraldic", 1024, 1024, 0, 0, 0, 0,
  [
      (store_script_param, ":banner_mesh", 1),

      (set_fixed_point_multiplier, 100),
      (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
      (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
      (cur_tableau_set_background_color, ":background_color"),

      (init_position, pos1),
      (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
#      (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
      (init_position, pos1),

#      (position_set_z, pos1, 50),
      (position_set_x, pos1, -85),#-87
      (position_set_y, pos1, -22),#30#-20
      (cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
#      (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
      (init_position, pos1),
      (position_set_z, pos1, 100),
      (cur_tableau_add_mesh, "mesh_tableau_mesh_samurai_heraldic_flag", pos1, 0, 0),
      (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
      ]),

  ("banner_spear", 0, "sample_samurai_weapons", 1024, 1024, 0, 0, 0, 0,
  [
      (store_script_param, ":banner_mesh", 1),

      (set_fixed_point_multiplier, 100),
      (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
      (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
      (cur_tableau_set_background_color, ":background_color"),

      (init_position, pos1),
      (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
#      (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
      (init_position, pos1),

#      (position_set_z, pos1, 50),
      (position_set_x, pos1, -33),
      (position_set_y, pos1, -20),
      (cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
#      (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
      (init_position, pos1),
      (position_set_z, pos1, 100),
      (cur_tableau_add_mesh, "mesh_tableau_mesh_banner_spear", pos1, 0, 0),
      (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
      ]),
module_items
["samurai_heraldic_flag_1", "Heraldic Samurai Armor", [("domaru_nobori",0),("domaru_inv",ixmesh_inventory)], itp_type_body_armor|itp_merchandise|itp_covers_legs ,0,
1870 , weight(1:cool:|abundance(100)|head_armor(0)|body_armor(42)|leg_armor(14)|difficulty(7) ,imodbits_armor,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_samurai_heraldic_flag", ":agent_no", ":troop_no")])]],

["banner_yari",        "Yari Spear", [("banner_yari",0)], itp_couchable|itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_cutting_spear,
410 , weight(3)|difficulty(11)|spd_rtng(75) | weapon_length(200)|swing_damage(20 , cut) | thrust_damage(23 ,  pierce),imodbits_polearm ,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_banner_spear", ":agent_no", ":troop_no")])]],
 

Specialist

Master Knight
WB
Mirrored
http://www.mbrepository.com/file.php?id=3444

I had a hard time reading whatever language was on the site. Lol
 

DatrixTSW

Recruit
I wish I could get my pyhon scripting Tool to work I try to add these and all I get is "Python is not recognized". I did what they told me in the tutorials about the errors and yet it doesn't work when I double click get_module.bat. Any help on this would be great...?
 
DatrixTSW said:
I wish I could get my pyhon scripting Tool to work I try to add these and all I get is "Python is not recognized". I did what they told me in the tutorials about the errors and yet it doesn't work when I double click get_module.bat. Any help on this would be great...?

http://forums.taleworlds.com/index.php/topic,35044.0.html

:/


Looks quite good bogmire,
 

OdinNG

Recruit
Sayd Ûthman said:

like it, thanks for your nice works ,I added your samurai amour but it seems sm's wrong. I got the error message says:"illegal 1 value in statement:Opcode=2071:Line:No: 0    At item(null) trigger no:0    At item(null) trigger no:0"  What does it means?The game didn't crash but just kept noting me this.  Very appreciate if you can help me out
 
Federick421 said:
This would be great if someone makes an oriental mount and blade mod that includes a japanese style faction
There are already some in existence. Check the Caravanserai. "Shogun" is one, at least.
 
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