Roguery being able to slowly subdue towns until they rebel and then a dilemma where a crime lord can support the rebels, support the 'rightful' owners, or claim it as their own.
Then if crime lords could lead raids on other gang leaders of specific factions working as a 'behind' the scenes mercenary where they have to infiltrate the town successfully, take out the guards, then sneak in a postern gate or thru the sewers and fight thugs etc with only brigand/raiders troops being able to go on the missions.
The current mechanic for sieges is really weird- attackers either attack the siege camp where 100% of the army then responds, try to break thru (which is a nice mechanic but would be more fun if players could manually attempt to run a gauntlet (cavalry or infantry with speed perks + banner) or a night raid to attempt to burn down the siege engines, command tent, or supplies with escalating level of difficulty. Siege engines basically like hideout but command tent and supplies 2x and 4x resistance plus have a timer.
Then if crime lords could lead raids on other gang leaders of specific factions working as a 'behind' the scenes mercenary where they have to infiltrate the town successfully, take out the guards, then sneak in a postern gate or thru the sewers and fight thugs etc with only brigand/raiders troops being able to go on the missions.
The current mechanic for sieges is really weird- attackers either attack the siege camp where 100% of the army then responds, try to break thru (which is a nice mechanic but would be more fun if players could manually attempt to run a gauntlet (cavalry or infantry with speed perks + banner) or a night raid to attempt to burn down the siege engines, command tent, or supplies with escalating level of difficulty. Siege engines basically like hideout but command tent and supplies 2x and 4x resistance plus have a timer.