Illinest
Recruit

In Call of Duty, you are given a "sprint" button.
When you press the sprint button, your speed increases dramatically while an "endurance bar" decreases quickly. When your endurance bar reaches 0, (after about 5 seconds of sprinting) You slow down to a jog and cannot sprint again until the endurance bar refills completely. (Which also takes about 5 seconds)
If you can limit your sprint to less than half of the length of the endurance bar, then you can immediately resume sprinting again before the endurance bar completely refills, but if at any time you drop to less than half endurance, you MUST wait until the bar is completely refilled again.
I think that this feature would add depth to the gameplay. Timing your "runs" would become an important part of your melee combat strategy, as you would need to balance the needs of closing distance with an archer versus "saving" your run for a quick retreat from the horde of axe wielding barbarians.
Sprinting could also be a trainable skill (differentiated from "running" of course) which would allow you to lengthen the endurance bar and allow for longer sprints.
In addition, the same mechanic could be applied to mounted combat, with sprinting (hopefully) giving the additional benefit of added charging damage.
When you press the sprint button, your speed increases dramatically while an "endurance bar" decreases quickly. When your endurance bar reaches 0, (after about 5 seconds of sprinting) You slow down to a jog and cannot sprint again until the endurance bar refills completely. (Which also takes about 5 seconds)
If you can limit your sprint to less than half of the length of the endurance bar, then you can immediately resume sprinting again before the endurance bar completely refills, but if at any time you drop to less than half endurance, you MUST wait until the bar is completely refilled again.
I think that this feature would add depth to the gameplay. Timing your "runs" would become an important part of your melee combat strategy, as you would need to balance the needs of closing distance with an archer versus "saving" your run for a quick retreat from the horde of axe wielding barbarians.
Sprinting could also be a trainable skill (differentiated from "running" of course) which would allow you to lengthen the endurance bar and allow for longer sprints.
In addition, the same mechanic could be applied to mounted combat, with sprinting (hopefully) giving the additional benefit of added charging damage.