The best precedent for tonight's second siege event is the Ra + LES vs. Balion siege of Sargoth. In that siege, one whole lordship failed to make an appearance for the entire duration of the battle (Ra). The engagement was resolved normally in their absence. Tonight, the same situation occurred inversely. KoA did not feel they could stick around for the siege, but TLB had several players on and all participating Rebel lordships had representation. It is my understanding that the garrison forces are taking a 10% penalty for the no-show, but that is significantly less than the losses they would have incurred had TLB fought alone despite KoA's absence. Likewise, the losses LES received at Sargoth fighting alone could have been considerably lessened had Ra shown up to support as they were supposed to.
Before anyone even mentions the late start for tonight's siege, I'd like to clarify two things. First, the siege was held until LES finished a scheduled match for another tournament. ROCK administrators were fully aware of this scheduling conflict, yet the time for tonight's siege was not changed. Secondly, there was no set time for the second siege to begin. All participants knew that it would begin after the conclusion of the first, so it is not unreasonable to expect the participating teams to be prepared for a long session, especially given the fact that they had plenty of notification beforehand. There was no established "deadline" for the first siege, no threshold, no upper limit. Everyone on the Rebel side was prepared to fight both engagements, and TLB stuck around until it became apparent that the siege wasn't going to be fought, at which point they dissipated.
An entire group of lordships showed up, and half of the opposition's lordships showed as well. When this happened in the LES + Ra vs. Balion siege, it was played regardless of LES' disadvantage. Here, the entire siege was moved to Monday to avoid disadvantaging KoA. I've already made clear my position on last-minute Monday-night deadlines, it's absolute bull**** to expect teams to gather all of their players on 24 hours notice on the weekday of weekdays. It's also inconsistent to punish one team (LES) for their ally's mistake but not another team (TLB) for their ally's mistake.
Precedent dictates that the siege should have been fought tonight as it stood, with the assembled Rebel forces against TLB and any of the KoAs that could stay. Precedent dictates such, because it was founded when Balions defended the city of Sargoth against a combined force of Ra and LES and the engagement was resolved in the absence of Ra, regardless of the disadvantage conferred to LES by the circumstances.
Now I'll ask the important question.
What kind of bull**** show are you running where you'll give preferential treatment to the same side repeatedly, regardless of precedent or circumstance?
Even the GK @ Chalbek resolution displays favoritism. Harald already said he expected a higher penalty for
refusing to play at a scheduled time - even though he had plenty of players to do so - but was only given the standard penalty of 10% for failing to show. It is one thing not to show up at all, but quite another to show up and essentially tell the entire enemy team to **** off because you don't like the rules.
I seriously doubt GK harbors any ill-will or resentment for the opposing parties (ergo, I'm sure they didn't say "**** off," they're much too classy), but refusing to play under the accepted rules is beyond a simple scheduling conflict. Why was the penalty not greater for what is obviously rejection of the agreed-upon rule set? It's not failing to show up, it's neglect of the rules. I could argue as to why it's even a violation of the rules, but I won't push this point any further. I still like GK, I'm just arguing the principle of the matter, but I'd like to avoid offense.
Speaking of those funny rules, why are there grey areas regarding certain campaign mechanics? I'm especially curious about upgrades. I asked for Mad Dawg's reasoning on one of these particular issues, but he dodged my question and insisted on pushing tonight's first siege into gear regardless of the issues surrounding it. Why are besieged settlements capable of being upgraded? It makes absolutely no sense for a besieged castle to successfully undertake construction efforts
outside of their walls, directly in front of their enemies. I would ask why none of the campaign administrators thought to question this obvious flaw in the rules, but I realize they have a vested interest in the matter
because the castle in question is theirs. Therefore, I would like an answer to my question from those who run a significantly lower chance of being biased in this matter. What reasoning supports the conclusion that settlement upgrades are acceptable while the settlement in question is being actively besieged or raided?
Moving on, I found another post of interest to me regarding the troops inside Tehlrog castle this turn. That castle is currently besieged, and the siege would have been fought tonight. Please forgive me for the coming sarcasm, but I feel I should point it out because it might not be too obvious to some of you. Here it comes.
It's a good thing that siege was rescheduled for Monday, because it's got some issues of its own! This concludes the sarcasm for now. Onto the issue at hand: why are troops that are locked inside of a castle under siege allowed to receive gear upgrades? Where does this gear come from? How does it get into the castle? Are the besieging armies considered absolutely retarded in this campaign, or did they lose track of the merry twits walking whimsically into the castle carrying armor and weapons as they talked amongst themselves about Curin's shiny new pallisade? I find it highly unlikely that any sort of upgrades could be carried out regarding a besieged settlement or the troops inside of it.
Finally, I'd like to further contest the gear upgrade for troops at Tehlrog Castle. The army in question belongs to TLB. TLB purchased a gear upgrade this turn, which is the same turn that an engagement involving them is to be resolved. The rule for upgrading troops is as follows:
Lordships will have the option to upgrade their troops equipment. This upgrade is universal among both their armies, affecting all troops controlled by that Lordship "One Turn" after the purchase of the upgrade is made.
Mad Dawg said:
Fehnor said:
I was under the impression that a tier purchase can't be used until the following week.
It happens immediately.
Can't read your own rules, Mad Dawg? This is beyond preferential treatment. This is
cheating. You are openly and shamelessly acting in opposition to
your own published rules. I can't take any ruling you make seriously anymore, and I'd much rather have someone that isn't in your clan have the authority to make decisions regarding these issues because it is becoming increasingly apparent that not all of the current administrators possess a thorough understanding of the rules and may be biased.