Ridiculously low damage?

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Gremlin7775

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Am I the only one getting ridiculously low damage on everything? I mean, if a .75 caliber ball rips through your sternum, pretty sure you're dead. But all I get when I point blank a guy is an "AGH" and he just walks it off..

Same with swords and bayonets, you sit there jabbing each other for around 10 minutes until something happens.

I mean, I love this mod to death, but the **** blobs of combat and the low damage weapons kinda kills it..

Anyone else think this way?
 
Have you set your a settings in warband for the player and NPCs to take FULL damage? Same applies with A.I settings to get the best out of this mod.

If you have then must just be you :S remember many items and such aspects still have to be adjusted. As for the damage for weapons I feel the majority of my encounters are fine. I have never shot someone with a musket and not killed them unless it was a fair distance across the map.
 
I agree , I love everything about this mod it has so much to offer, and im sure in some months we will have a great mod. But i agree the animations and the damage of the bayonnets are just to low like it can take alot of time just to kill a damn farmer with a sword or a bayonet
 
Bah, I just feel frustrated that the AI is still quite dumb and lacking more than anything. I understand its alpha, but.. Still a bit of a let-down. Same with how they go about enlisting. As a low rank I'd prefer you be attached to the army itself, like Freelancer (as if we haven't heard this one enough) and the damage system, is quite bad. I know several people that have the same issue as I, all with damage on normal for both player and allies
 
nilloc93 said:
the bayonet animations are a KNOWN ISSUE
try using the search function and realize this has been discussed many times and is being worked on


*cough* NOT WHAT THE ENTIRE THREAD IS ABOUT CUPCAKE *cough cough*
 
So, 80 damage from a musket shot is what you'd call low damage?
I mean, let's subtract effective armour from that, since this is pierce damage. Pierce damage tend to ignore about half of armour, so with the standard 23 armour clothing we can estimate that damage is about 67 to the body on an average hit.

But there are other factors, such as whether the target is moving towards you or you towards him which has some effect, then there's distance traveled to target which does in fact have an effect on warband projectile damage.

So assuming that both the firer and the target are standing still, and that the hit is point blank with an 80 damage musket, and the target has 20-25 armour, there will be a damage result of about 65-70 to the body.

Base health is 35 HP with 0 STR and 0 Ironflesh, so the minimum of 65 HP requires either 30 STR alone, or 10 IF and 10 STR, or as the player who intends to get shot may build his character, 18STR and 6 Ironflesh.

With this you can survive a single musket shot, assuming it doesn't hit you in the head in which case you have no chance at all without cheating or using decreased damage.

So the only guys I expect might not die to a standard musket shot are Curassiers of French or Austrian variety, or a very lucky elite Grenadier.

Muskets kill in one hit with 80 damage every target who would be expected to go down in a hit.
The average STR for most AI units is around 10.
That's 45 HP assuming no Ironflesh. This target will likely die to a single pistol shot according to the rules above, and that's often what I see play out in fact when I shoot a highwayman.

All this seems pretty fair to me. The fact that I have to lower the difficulty to not die every single time I get shot is reason enough for me to suspect that ranged damage is more than high enough.

Finally, large caliber ball ammunition is not quite the deathray you seem to think it is.
Shot placement is everything and always has been. You shoot a man in the arm with a lead ball and... now he has a hole in his arm the size of that lead ball. It doesn't necessarily kill him.
The same can be said of bodyshots which do not strike vital organs.

Now the man has two options. He can seek medical attention or he can keep fighting with his wounds, as men often did.

People do not seem to understand that a standard ball round of any type, modern or otherwise is nothing more than a small piece of metal going very fast. It will often go straight through a man if it doesn't slow down fast enough, and even if it does stop, lead balls do not deform or fragment usually unless they strike bone.

It's no different from a smoothbore shotgun slug. One simply has more modern manufacturing techniques and more consistent powder charges for more accurate shot groupings.

Hit the brain stem or brain and you have instant death.
Hit the heart, lungs, or liver and you've got a definite fast kill.
Hit the spinal column and you have incapacitation.
Hit a large blood vessel and you have a fast and probably mortal wound, but not necessarily incapacitation.
 
I've got a technique for melee rifle combat.

1. Stab the target.

2. Whack the git around the head with right attack.

3. And finish him off with a nasty gun butt to the face.
 
Saga_The_King said:
I think the accuracy is far too low... 50 guys shooting at 2 point blank and missing at least 2 volleys just drives me crazy

Yeah, I would think my massed volleys on bandit banzai charges would be a bit more devastating than they actually are
 
I say kick accuracy for standard muskets up to 70 for gameplay purposes or even 80 if you want near realistic accuracy.
Rifled weapons should have something like 85-95 accuracy, but not more than that.
Pistols should also be more accurate, 50-60 being reasonable for the normal pistol if you want realism.
 
Well the animations are certainly being worked on which in theory should when done, improve the melee combat even further than it has been.
As for the damage and accuracy stuff, I would say that what has been set already by default, certainly accuracy wise I quite like. Gives a nice feeling as tbh you don't know you are going to hit 100% of the time which with gunpowder weapons which if I am not mistaken was the case? They were not notoriously accurate but hit majority of time because most of time people were aiming at large clusters of men, lines etc etc.
 
Rallix said:
So, 80 damage from a musket shot is what you'd call low damage?
I mean, let's subtract effective armour from that, since this is pierce damage. Pierce damage tend to ignore about half of armour, so with the standard 23 armour clothing we can estimate that damage is about 67 to the body on an average hit.

But there are other factors, such as whether the target is moving towards you or you towards him which has some effect, then there's distance traveled to target which does in fact have an effect on warband projectile damage.

So assuming that both the firer and the target are standing still, and that the hit is point blank with an 80 damage musket, and the target has 20-25 armour, there will be a damage result of about 65-70 to the body.

Base health is 35 HP with 0 STR and 0 Ironflesh, so the minimum of 65 HP requires either 30 STR alone, or 10 IF and 10 STR, or as the player who intends to get shot may build his character, 18STR and 6 Ironflesh.

With this you can survive a single musket shot, assuming it doesn't hit you in the head in which case you have no chance at all without cheating or using decreased damage.

So the only guys I expect might not die to a standard musket shot are Curassiers of French or Austrian variety, or a very lucky elite Grenadier.

Muskets kill in one hit with 80 damage every target who would be expected to go down in a hit.
The average STR for most AI units is around 10.
That's 45 HP assuming no Ironflesh. This target will likely die to a single pistol shot according to the rules above, and that's often what I see play out in fact when I shoot a highwayman.

All this seems pretty fair to me. The fact that I have to lower the difficulty to not die every single time I get shot is reason enough for me to suspect that ranged damage is more than high enough.

Finally, large caliber ball ammunition is not quite the deathray you seem to think it is.
Shot placement is everything and always has been. You shoot a man in the arm with a lead ball and... now he has a hole in his arm the size of that lead ball. It doesn't necessarily kill him.
The same can be said of bodyshots which do not strike vital organs.

Now the man has two options. He can seek medical attention or he can keep fighting with his wounds, as men often did.

People do not seem to understand that a standard ball round of any type, modern or otherwise is nothing more than a small piece of metal going very fast. It will often go straight through a man if it doesn't slow down fast enough, and even if it does stop, lead balls do not deform or fragment usually unless they strike bone.

It's no different from a smoothbore shotgun slug. One simply has more modern manufacturing techniques and more consistent powder charges for more accurate shot groupings.

Hit the brain stem or brain and you have instant death.
Hit the heart, lungs, or liver and you've got a definite fast kill.
Hit the spinal column and you have incapacitation.
Hit a large blood vessel and you have a fast and probably mortal wound, but not necessarily incapacitation.


Now, I don't usually play this card, but on this situation, I will. As a reenactor of the American Civil War these balls do not just go right through you leaving a hole the size of the initial ball itself. These are soft lead, the entry hole every time will be roughly the size of the ball, but as it is inside you (dragging in whatever it hit into your body) the ball begins to flatten and to roll, making the exit wound absolutely massive. Roughly the size of a softball. Also, because it is low velocity, if it hits a bone, it wont break it. Instead it will shatter it. Leaving it unrepairable.


So you're telling me if it misses vital organs it's very likely it wont kill you?


That's not the way this ammunition is designed, sorry. Should be a one hit kill unless said target is around 170m away.
 
My problem with damage is the high armor makes it impossible in melee fights. I keep slashing and stabbing but my attacks just glance over and over again.
 
Gremlin7775 said:
Rallix said:
So, 80 damage from a musket shot is what you'd call low damage?
I mean, let's subtract effective armour from that, since this is pierce damage. Pierce damage tend to ignore about half of armour, so with the standard 23 armour clothing we can estimate that damage is about 67 to the body on an average hit.

But there are other factors, such as whether the target is moving towards you or you towards him which has some effect, then there's distance traveled to target which does in fact have an effect on warband projectile damage.

So assuming that both the firer and the target are standing still, and that the hit is point blank with an 80 damage musket, and the target has 20-25 armour, there will be a damage result of about 65-70 to the body.

Base health is 35 HP with 0 STR and 0 Ironflesh, so the minimum of 65 HP requires either 30 STR alone, or 10 IF and 10 STR, or as the player who intends to get shot may build his character, 18STR and 6 Ironflesh.

With this you can survive a single musket shot, assuming it doesn't hit you in the head in which case you have no chance at all without cheating or using decreased damage.

So the only guys I expect might not die to a standard musket shot are Curassiers of French or Austrian variety, or a very lucky elite Grenadier.

Muskets kill in one hit with 80 damage every target who would be expected to go down in a hit.
The average STR for most AI units is around 10.
That's 45 HP assuming no Ironflesh. This target will likely die to a single pistol shot according to the rules above, and that's often what I see play out in fact when I shoot a highwayman.

All this seems pretty fair to me. The fact that I have to lower the difficulty to not die every single time I get shot is reason enough for me to suspect that ranged damage is more than high enough.

Finally, large caliber ball ammunition is not quite the deathray you seem to think it is.
Shot placement is everything and always has been. You shoot a man in the arm with a lead ball and... now he has a hole in his arm the size of that lead ball. It doesn't necessarily kill him.
The same can be said of bodyshots which do not strike vital organs.

Now the man has two options. He can seek medical attention or he can keep fighting with his wounds, as men often did.

People do not seem to understand that a standard ball round of any type, modern or otherwise is nothing more than a small piece of metal going very fast. It will often go straight through a man if it doesn't slow down fast enough, and even if it does stop, lead balls do not deform or fragment usually unless they strike bone.

It's no different from a smoothbore shotgun slug. One simply has more modern manufacturing techniques and more consistent powder charges for more accurate shot groupings.

Hit the brain stem or brain and you have instant death.
Hit the heart, lungs, or liver and you've got a definite fast kill.
Hit the spinal column and you have incapacitation.
Hit a large blood vessel and you have a fast and probably mortal wound, but not necessarily incapacitation.


Now, I don't usually play this card, but on this situation, I will. As a reenactor of the American Civil War these balls do not just go right through you leaving a hole the size of the initial ball itself. These are soft lead, the entry hole every time will be roughly the size of the ball, but as it is inside you (dragging in whatever it hit into your body) the ball begins to flatten and to roll, making the exit wound absolutely massive. Roughly the size of a softball. Also, because it is low velocity, if it hits a bone, it wont break it. Instead it will shatter it. Leaving it unrepairable.


So you're telling me if it misses vital organs it's very likely it wont kill you?


That's not the way this ammunition is designed, sorry. Should be a one hit kill unless said target is around 170m away.

Or at least one shot incapacitate
 
Gewehr98 said:
Gremlin7775 said:
Rallix said:
So, 80 damage from a musket shot is what you'd call low damage?
I mean, let's subtract effective armour from that, since this is pierce damage. Pierce damage tend to ignore about half of armour, so with the standard 23 armour clothing we can estimate that damage is about 67 to the body on an average hit.

But there are other factors, such as whether the target is moving towards you or you towards him which has some effect, then there's distance traveled to target which does in fact have an effect on warband projectile damage.

So assuming that both the firer and the target are standing still, and that the hit is point blank with an 80 damage musket, and the target has 20-25 armour, there will be a damage result of about 65-70 to the body.

Base health is 35 HP with 0 STR and 0 Ironflesh, so the minimum of 65 HP requires either 30 STR alone, or 10 IF and 10 STR, or as the player who intends to get shot may build his character, 18STR and 6 Ironflesh.

With this you can survive a single musket shot, assuming it doesn't hit you in the head in which case you have no chance at all without cheating or using decreased damage.

So the only guys I expect might not die to a standard musket shot are Curassiers of French or Austrian variety, or a very lucky elite Grenadier.

Muskets kill in one hit with 80 damage every target who would be expected to go down in a hit.
The average STR for most AI units is around 10.
That's 45 HP assuming no Ironflesh. This target will likely die to a single pistol shot according to the rules above, and that's often what I see play out in fact when I shoot a highwayman.

All this seems pretty fair to me. The fact that I have to lower the difficulty to not die every single time I get shot is reason enough for me to suspect that ranged damage is more than high enough.

Finally, large caliber ball ammunition is not quite the deathray you seem to think it is.
Shot placement is everything and always has been. You shoot a man in the arm with a lead ball and... now he has a hole in his arm the size of that lead ball. It doesn't necessarily kill him.
The same can be said of bodyshots which do not strike vital organs.

Now the man has two options. He can seek medical attention or he can keep fighting with his wounds, as men often did.

People do not seem to understand that a standard ball round of any type, modern or otherwise is nothing more than a small piece of metal going very fast. It will often go straight through a man if it doesn't slow down fast enough, and even if it does stop, lead balls do not deform or fragment usually unless they strike bone.

It's no different from a smoothbore shotgun slug. One simply has more modern manufacturing techniques and more consistent powder charges for more accurate shot groupings.

Hit the brain stem or brain and you have instant death.
Hit the heart, lungs, or liver and you've got a definite fast kill.
Hit the spinal column and you have incapacitation.
Hit a large blood vessel and you have a fast and probably mortal wound, but not necessarily incapacitation.


Now, I don't usually play this card, but on this situation, I will. As a reenactor of the American Civil War these balls do not just go right through you leaving a hole the size of the initial ball itself. These are soft lead, the entry hole every time will be roughly the size of the ball, but as it is inside you (dragging in whatever it hit into your body) the ball begins to flatten and to roll, making the exit wound absolutely massive. Roughly the size of a softball. Also, because it is low velocity, if it hits a bone, it wont break it. Instead it will shatter it. Leaving it unrepairable.


So you're telling me if it misses vital organs it's very likely it wont kill you?


That's not the way this ammunition is designed, sorry. Should be a one hit kill unless said target is around 170m away.

Or at least one shot incapacitate

If you're lucky
 
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