Infantry tend to rout while archers, cavalry, and horse archers tend to fight to the death.
Maybe it's time to do something about this.
A typical example:
It looks and feels ridiculous to see infantry try (and fail miserably) to run away while auxiliary units far away from the action, who can see that the battle is beyond over, stand their ground like Leonidas.
Mounted units can easily run from a bad situation, bu they rarely take advantage of this.
Right now the retreat/rout decision-making formula seems to heavily overweight nearby ally deaths over the other critical factors (how well the battle is going and how easily a unit can retreat).
Maybe those factors should be weighted a little higher.
What do you think?
Maybe it's time to do something about this.
A typical example:
It looks and feels ridiculous to see infantry try (and fail miserably) to run away while auxiliary units far away from the action, who can see that the battle is beyond over, stand their ground like Leonidas.
Mounted units can easily run from a bad situation, bu they rarely take advantage of this.
Right now the retreat/rout decision-making formula seems to heavily overweight nearby ally deaths over the other critical factors (how well the battle is going and how easily a unit can retreat).
Maybe those factors should be weighted a little higher.
What do you think?