arockstar2
Recruit
In patch 1.5.5, throwing axes are being removed as a perk for heavy shield infantry. Speaking from a Captain’s mode perspective, logically this makes no sense. Shields easily lose to 2 handers; having the option of bringing throwing axes to soften up the enemy made shield units viable in melee.
Perhaps this was an effort to put more emphasis on skirmish units, which still doesn’t make much sense to me. Skirmishers can carry 6-7 javelins (compared to only 3 throwing axes) which also travel a lot farther.
Perhaps this was an effort to put more emphasis on skirmish units, which still doesn’t make much sense to me. Skirmishers can carry 6-7 javelins (compared to only 3 throwing axes) which also travel a lot farther.