Tiedye
Recruit
Alright, I'm tired of working on a dark knight for a while, only to have one of my Vaegir knights ride by and finish him off with one lucky swing, stealing the experience that I rightly earned. Would it be possible to make the amount of exp gained dependant on the amount of damage you've dealt?
For example, if my target has 50 hp's and is worth 100 exp, if I deal 40 damage to him (80% of his health) but don't get the kill, I would still get 80 exp. It would cut down on the frustration of having an npc steal your kill.
Any thoughts on this suggestion? Has anyone else ever experienced this problem?
For example, if my target has 50 hp's and is worth 100 exp, if I deal 40 damage to him (80% of his health) but don't get the kill, I would still get 80 exp. It would cut down on the frustration of having an npc steal your kill.
Any thoughts on this suggestion? Has anyone else ever experienced this problem?