I am in utter shock... Folthrik hasn't commented yet.
Awesome idea guys, I really hope it all works out. If it does I'll be one of the first to download it.
Also... is there anyway to modify titles? IE, if you rise to the head of the Guisom, can you be Log-a-log, because that would rock. Similarly, it has been some time since I read the books, but wasn't Skipper's Otters an independent faction, like Guisom, even later on in the series, or did they finally become Part of redwall?
Custom Settlements has this feature (allowing your character to get the title of "King" or "Queen"). I will probably ask wickedshot about that. It's not a priority currently though.
Somethings you may look into, for means of help/ideas would be 1866 and Custom Settlements. I say that for the following reasons:
-If you have a group like say Guisom, who by my memory were not insanely powerful in the scheme of things, but more of a smaller faction, who often helped the redwallers, depending on only a few leaders, in 1866 there are like... two opposing factional groups. You have outlaws/bandits/lawmen, and you have mexico/america/comanche/apache. Both groups don't interact with each other as much, but you can get troops from all. The Outlaws/bandits/lawmen have only a few main guys and maybe two hangouts, where as the nations have cities, castles, and everything you expect from Mount and Blade. What I'm getting to would be, perhaps you could have smaller groups like: Guisom, Otters, sea rats (The often factioned group) as smaller sub groups, and then Redwall/Salamandastron (Crap I can actually spell that without looking it up, I am a fanboy)/Sampetra as large factions. You can recruit from all, and see men from differing groups in the armies, but it separates everyone according to threat level. Preventing something absolutely silly happening... like a war between the Guisom and their 4 boats... and Sampetra, and their fleet, island, legion, and big cat.
It's something that I have thought about. Right now I'm just going to try to get the basics running; then I'll look at a more complicated faction system. Skipper's otters are somewhat independent, but skipper is often at Redwall. Also, there are other skippers (for example in Southsward), so a larger-smaller faction setup might be ideal for this. Perhaps there would be various small "woodlander" factions (different otter groups each with their own skipper, Guosim, etc and perhaps smaller "vermin" factions like the Juska Clan with a Taggerung, a corsair or two, etc.
-Salamandastron: There is a settlement in the custom settlements mod that is inside a mountain, rather well done... would fit the bill, or come close. I will check which one.
It is called Morlia. I'm definitely going to be looking at it. I'm considering a number of different ways to make it. For one idea, I might call on one of the modelers for some "mountainside" objects or something. No matter, Salamandastron is going to be [hopefully] awesome
Also, something else is that in the Redwall universe you get a buncha groups that seem to appear from outa left field and are suddenly a big threat. See, Cluny the Scourge. What about some kind of invasion system? I know that Calradia at War and Native Expansion use invading armies (Sing Dynasty and Black Knights respectively) to introduce new factions. That would seem rather Redwall-esque.
It's a good idea. It will be something to look into, but I definitely want to have a dedicated warlord (or two) that I can focus on and add some interesting characterization/quests.
Another thing I was curious about, what about Snakes, Birds, Wildcats (To an extent) and other BIG animals that appear, but only as like boss enemies for the protagonist to fight. Their still an integral part of the Redwall books, being the dragons to the mini-heros. Would they play any part in this mod?
If we can, we'll definitely try to implement some birds (cats are already going to be in it). I heard that there was a flying script, so we'll see. It's not an immediate priority however.
Yeah, thats a bit much, but as I said earlier... This mod has me really excited, can't wait to see how it turns out!