10tributedaily
Recruit
The game has a lot of powerful, game changing perks that scale off level. One of them, for example, is the final Medicine perk.
When you're getting stacked with war declarations, you might have around 200 Medicine.
When you have the biggest kingdom around and no real enemies, you'll finally have 275 Medicine.
When you're sieging down the last kingdom's castle, you'll be lucky to have 330 Medicine.
It makes no sense to have your power spike right around the time there's nothing left to use it on.
Reduce the XP required scaling so that skills max out at the hardest part of the game, or increase the skill gain on common activities.
Test out every single skill so that someone playing normally can reach 330 (as soon as they go all in with FP and attributes) by the time they start a kingdom.
Some skills, like Roguery, are impossible to max out without doing some immersion breaking cheese. Selling prisoners is a pretty normal way of leveling Roguery. You'd have to sell 400 000 prisoners to reach 330 Roguery. Did someone think about how that makes sense?
When you're getting stacked with war declarations, you might have around 200 Medicine.
When you have the biggest kingdom around and no real enemies, you'll finally have 275 Medicine.
When you're sieging down the last kingdom's castle, you'll be lucky to have 330 Medicine.
It makes no sense to have your power spike right around the time there's nothing left to use it on.
Reduce the XP required scaling so that skills max out at the hardest part of the game, or increase the skill gain on common activities.
Test out every single skill so that someone playing normally can reach 330 (as soon as they go all in with FP and attributes) by the time they start a kingdom.
Some skills, like Roguery, are impossible to max out without doing some immersion breaking cheese. Selling prisoners is a pretty normal way of leveling Roguery. You'd have to sell 400 000 prisoners to reach 330 Roguery. Did someone think about how that makes sense?