Game overview
The campaign map is composed of provinces, which form larger unities. Kingdoms produce units relative to how much area they control. On every province must be at least one unit occupying the province.
The game starts with two special starting turns in which players select areas to start from. After this starts normal turns where each kingdom moves their armies and try to conquer provinces from enemies.
Starting turns
Distribute provinces
Every player selects order of preference for all provinces and sends them to adjudicator. Random order for kingdoms is selected and the first kingdom places an unit to the most preferable province in his/her list. All the other players place an unit to their most preferable province. This is repeated until all the provinces are distributed.
Place reinforcements
On the second starting turn all the players get 20 units to place into their own territories. They select the territories and amounts and send them to the adjudicator.
Normal turn
Turn consist of two action steps. Both of them are made simultaneously and sent to adjudicator. The first step is combined from supply and creating new units phases. The second step consist only the moving armies phase. In addition to these steps there will be battles.
Supply
On supply phase all players may select one own province from which to move any number of units to another own province. The provinces need to be connected by owned provinces. At least one unit must be left to the province from which the units are moved.
Choices for supply phase are made simultaneously with the creating new units phase.
Examples:
Red player have 5 units in province A. He could move maximum of 4 of them away. He decides to move 2 of them to province B. He can make the supply move, because also the province C in between the provinces A and B is occupied by red player.
Blue player would want to move 3 units from province D to province E, but he cannot move them because green player had cut blue player's territory to two halves.
Creating new units
All players get new units and place them to their own provinces. All choices are made simultaneously and sent to the adjudicator.
The basic amount of units is the number of his provinces divided by 3 and rounded down. Minimum of 3 new units will be gained even if he occupies fewer than 9 provinces.
Whole unities will provide 3 additional units to the player who occupies it.
The units are placed on any amount of the player's own provinces. Any number on each province, so that the total number of placed units equals the amount that player can create new units.
Examples:
Blue player occupies total of 13 provinces, which include one whole unity. He will get 7 new units.
Red player occupies total of 7 provinces and is missing one province from whole unity. He will get the minimum 3 basic amount of units and gain nothing from unity, because of missing province.
Moving
All players may attack with their units to the neighboring provinces. At least one unit must always be left to every province. One player can attack one province only from one province. He can make multiple attacks from one province if he has enough units.
If more than one enemy is attacking some province, only the one with most units attacking will attack. All the other attacks are cancelled and units appointed to them are returned to defend the province they tried to attack from. If the attackers have equal amount of units attacking, one of them is selected randomly.
After all moves are done, there will be provinces with armies of at most two different kingdoms. Control of provinces with armies of different kingdoms will be fought. For battle rules look for section battle. After battles there will again be only one kingdom's units on those provinces.
Examples:
Red player have provinces with 5 and 8 units next to blue player's province with 9 units. Maximum number of attacking units red player get is 7 units from province which had 8 units.
Blue player attacks red player's province A with 4 units and yellow player attacks the same province with 6 units. The blue player's attack is cancelled because yellow player had larger attack.
Green player have 6 units in the middle of his own territory with no neighboring enemy provinces. He cannot do anything to those units.
Battles
Some base amount of battle is decided by the participating sides. 5 or 10 would be good amounts.
Each unit on battle gives 1 advantage to the kingdom it battles for. Defender of province gets additional 1 advantage or they can change this 1 advantage to privilege of choosing spawn, otherwise both sides are to play equally many rounds on both of the spawns.
Both sides get (base amount + (advantage * base amount * 0.1)) players to battle. The battle is then fought in Warband. Battle should be played some predefined amount of rounds at least 6 and the result needs to be reported.
Losing party of the battle loses all his units from that province. Winning party can keep the amount of wins divided by total rounds part from his units on the province, rounded down. Minimum of 1 unit will be kept on the province regardless of battle result.
Examples:
Red player have 3 units attacking blue player's 4 units. Blue player decides to get the +1 advantage from defending. They decide to fight 8 rounds. Both sides fight 4 rounds on spawn A and 4 on spawn B. The base amount of soldiers were decided to be 5. Red gets 7 soldiers and blue gets 8 soldiers. Blue player wins with result 4-3 and one round was draw. Red player loses all 3 units and blue player loses half of his soldiers and keeps 2.