Yeah sure, sounds good! That way, I have big brother!
socks said:There seem to be some fundamental differences growing between the US campaign and the EU one. okiN wants to base his off of Diplomacy and keep it relatively simple, but I want a more free-flowing one, which would involve the listed;
- clans start with a single village, placed anywhere on the map they want, which they can upgrade however they want if their money allows it
- the size of an army [each clan would probably have several, although they can be created and dissolved at will by the clans' rulers] determines how many players can participate in a battle
- recruiting from villages [on a grander/simpler scale than in M&B; every two or so villages an army recruited from, it'd get another slot for a player, or similar]
Possible; might be getting too complex
- tech trees
- the units available to clans in battles would be custom to each clan, and they could 'upgrade' the units they can play as if they have the tech [see above] or money for it; for example,
vvv [tech tree advancement/money; the above is replaced on the 'choose class' screen by the below]
Homeless Spear Militia - Homeless Crossbow Militia
So what do you guys think?
Faranox said:Upgrading villages: what would this do? Is it solely tied to the tech tree idea?
I'm all for a complex game, as long as it's thrown together well and easy enough to understand.