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I've been enjoying this game immensely also. Though I still get bitten every once and again by the lack of autosave. I really hate the fact that I've come to rely on such a thing when I didn't have to years ago
Click the toolbox style icon at the top of the inventory, highlight the weapon and any valid parts will be shown at the bottom. Select a part and hit "Assemble". Though note your default chance of success is 20% !BattleOfValmy said:How do I upgrade my weapons with the upgrade parts? :/
Wesps patch at the moment just changes the writing. Whether to apply it or not is personal preference really; I find it a better quality translation than the one used with Gamer's Gate. The sound isn't a patch, you're copying the original Russian sound files over then adding the English cutscene files as an override. It's necessary if you want a) to understand what the cutscenes are about and b) want environmental audio.Familyguy1 said:Arch, is it better to use Wesps or the one you mentioned on the other page for the sounds... or was that Wesps patch?
You have three quicksave slots. I usually save before setting out on a mission, after the completion of a mission and whenever I feel nervous about not having saved for a while.Elenmmare said:Aye. Just a habit I'll need to get into. The quicksave function is really handy but I still find myself quick saving too frequently and ending up in a bind.
Check the bandit corpses and make sure you actually have the keycard. The card is on the last bandit you killed and needs to be picked up to open the door; the mission updates as soon as you kill the named bandit and falsely states you have the keycard whether you pick it up or not.Anyway, about that warehouse quest. It's the one where I need to recover the power unit for my ship, in the caves. It says I have the key but alas, the warehouse won't open. I think I'm going to have to start the game again.