SP - Economy Possible solution to smithing exploit

Users who are viewing this thread

Create a Huge (Say 80%) trade penalty for player-made weapons.

This would hinder people from grinding smithing the first 2-3 hours of gameplay and becoming billionares within 5 hours, while at the same time keeping the nonplayer-made weapons (and armor) expensive for ballance.

Could maybe even add some new skills to trading/smithing to lower said trade penalty.
 
Or reduce cost of everything + add armor smithing (with leather flax wool being used as well as iron/steels) and force the player to have the right tier equipment to upgrade troops, want a tier 2 archer? Have tier two leather armor + tier 2 bow.

Now the pc can create/ loot/ buy equipment to level up recruits instead of here is 100 coins and a horse you are now a cataphract.
 
I see smithing in it's current state as being more of a feature than a bug. It's a way to blast players straight to the midgame so we can test stuff. But I hope there's a major crafting overhaul at some point.
 
Back
Top Bottom