gallows
It's been a while since the talks of a public roadmap swept the forums, but despite all the requests from the community there still seems to be no sights of it. Is it really that hard to make one? I mean that question in the most sincere way, is it really that hard? I think I know why Taleworlds doesn't want to release a public roadmap, but it still doesn't fully make sense. After all this time in early access, folks over at Taleworlds must've asked themselves at some point: is this healthy? This level of public uncertainty, this level of ambiguity. Is this the base of a healthy community? Patience towards Taleworlds and its secretive ways are long gone now, this isn't pre-early access. We all payed our dues, and we deserve at least a base level of respect and inside knowledge about the fundamental long term goals of this project.
This isn't the time to "not create expectations", to "not bring hype up"; times of secrecy are over, whether or not folks over at the Studio gets it. Not sharing a basic roadmap is just causing the community to get frustrated, boil-up and explode into every possible place they can access developers. This situation here is very unnecessary, folks in the community might express it differently, but all they want are answers. All they want is a somewhat coherent image of the finished Bannerlord. So, why not share a long term roadmap? I know commitment is scary, possibility of having to cancel features, but situation is such that it needs to be done.
Here with me are some examples of possible ways to create a roadmap, for the Studios convenience;
Rebel Inc.: Escalation: Made by a small studio with a smash-hit under their belts. It's a very barebones roadmap with no concrete timetables, but it's still more than what we get around here. It's very easy to access, this specific image i've gathered easily from the most recent Steam post of the project (that is to say, no need to visit the forums or discord or any other 3rd party site to it's Steam page).
Due Process: First project of a studio consisting of around 16 folks. This is more akin to what I personally would like to see; detailed, timetabled and to the point. This particular roadmap is plastered all over the place, and very easy to get access to. Even a link to it is provided in the games Steam page. (also, if anyone here likes tactical shooters, do give it a look. Even in its unfinished state it's the best tactical FPS I've ever played)
Roadmap of Due Process: https://trello.com/b/bNPEji7l/due-process-roadmap
Star Citizen: Infamous first project of a studio about triple(?) the size of Taleworlds. Not much to say here, i don't expect or want anything of this kind, i personally prefer something like that of Due Process'. I'm putting this here just to provide variety.
Roadmap of Star Citizen: https://robertsspaceindustries.com/roadmap/progress-tracker/teams
I'm tagging you @Callum, because you're the lead community manager.
I'm tagging you @Duh_TaleWorlds, just because of this :https://forums.taleworlds.com/index...ect-another-code-refactor.443538/post-9701724
I would very much appreciate an answer from either of you.
This isn't the time to "not create expectations", to "not bring hype up"; times of secrecy are over, whether or not folks over at the Studio gets it. Not sharing a basic roadmap is just causing the community to get frustrated, boil-up and explode into every possible place they can access developers. This situation here is very unnecessary, folks in the community might express it differently, but all they want are answers. All they want is a somewhat coherent image of the finished Bannerlord. So, why not share a long term roadmap? I know commitment is scary, possibility of having to cancel features, but situation is such that it needs to be done.
Here with me are some examples of possible ways to create a roadmap, for the Studios convenience;
Rebel Inc.: Escalation: Made by a small studio with a smash-hit under their belts. It's a very barebones roadmap with no concrete timetables, but it's still more than what we get around here. It's very easy to access, this specific image i've gathered easily from the most recent Steam post of the project (that is to say, no need to visit the forums or discord or any other 3rd party site to it's Steam page).
Due Process: First project of a studio consisting of around 16 folks. This is more akin to what I personally would like to see; detailed, timetabled and to the point. This particular roadmap is plastered all over the place, and very easy to get access to. Even a link to it is provided in the games Steam page. (also, if anyone here likes tactical shooters, do give it a look. Even in its unfinished state it's the best tactical FPS I've ever played)
Roadmap of Due Process: https://trello.com/b/bNPEji7l/due-process-roadmap
Star Citizen: Infamous first project of a studio about triple(?) the size of Taleworlds. Not much to say here, i don't expect or want anything of this kind, i personally prefer something like that of Due Process'. I'm putting this here just to provide variety.
Roadmap of Star Citizen: https://robertsspaceindustries.com/roadmap/progress-tracker/teams
I'm tagging you @Callum, because you're the lead community manager.
I'm tagging you @Duh_TaleWorlds, just because of this :https://forums.taleworlds.com/index...ect-another-code-refactor.443538/post-9701724
I would very much appreciate an answer from either of you.
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