Ted Striker
Veteran
The moment I learned (today) that our characters die of old age is the moment I lost a lot of enthusiasm for this game. I do not want to invest the time in character creation sliders, grinding combat skills, grinding leadership and smithing and all the other things that make our characters powerful only to have them die no matter what I do. Some of these skills take a long time to level. What a waste.
Having children? Great. Let them grow up to be companions or vassals or lords or something. But no aging beyond adulthood, for anyone.
If the devs don't make it an option I'm sure modders will, so I'm not giving up on this game. I'm also not going to be playing it as much as I thought I would, because like I said my enthusiasm dropped.
The few games I have that feature dying of old age don't invest me in the characters so much. Crusader Kings has character portraits. I never felt connected to any of them. I didn't create them, I don't control them in first or third person combat and I don't grind their skills. They aren't me, if that makes any sense. They aren't my avatar I spent time creating and developing over time. In Stellaris your leaders die all the time but you just replace them, and there are ways to make them immortal. Total War was also similar, and in the Warhammer series aging no longer exists (a good thing).
In those games characters are more like replaceable commodities. They are tools you use. They aren't your avatar like in a RPG, and in RPGs like Mount and Blade your characters aren't replaceable commodoties. The concepts are incompatible.
Having children? Great. Let them grow up to be companions or vassals or lords or something. But no aging beyond adulthood, for anyone.
If the devs don't make it an option I'm sure modders will, so I'm not giving up on this game. I'm also not going to be playing it as much as I thought I would, because like I said my enthusiasm dropped.
The few games I have that feature dying of old age don't invest me in the characters so much. Crusader Kings has character portraits. I never felt connected to any of them. I didn't create them, I don't control them in first or third person combat and I don't grind their skills. They aren't me, if that makes any sense. They aren't my avatar I spent time creating and developing over time. In Stellaris your leaders die all the time but you just replace them, and there are ways to make them immortal. Total War was also similar, and in the Warhammer series aging no longer exists (a good thing).
In those games characters are more like replaceable commodities. They are tools you use. They aren't your avatar like in a RPG, and in RPGs like Mount and Blade your characters aren't replaceable commodoties. The concepts are incompatible.
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