RNGregory
Recruit
I really wanted to get into that game. Some of the combat mechanics were too much to bear for me, sadly. But yeah, I loved the aesthetic, and the general idea of hard and brutal but rewarding fights can have a great gameplay loop to it.
I think you're seriously underestimating how much time is spent travelling, recovering, or waiting as part of quests. I got five days into the game after completing three quests, and that many only because I made sure they were all in the same direction. An amount of the time was spent healing.
Just their looks? I believe their back stories and all other aspects of them are procedural.
...As for how far you can cross a continent, it depends on the continent and the state of the roads. Calradia's roads, and horrible pathfinding, are not so good. I don't know how large the continent is meant to be. It is possible to get from one end of England to the other in less than 5 days. Hannibal's crossing of the Alps didn't take that long, either. The Inca runners could cover a pretty impressive mileage per day despite being in mountains, something fairly comparable to horses. Alexander, meanwhile, fought his way from Greece to Egypt to India and back again, and the fighting tends to be the really time-consuming part, along with logistics for an army, so it's hard to say how much time the marching took.
That sounds rather controlling. I hate it when developers add in anti-cheating tricks for single-player games. I've seen devs refuse to put in auto-save features, because they're afraid people will save-scum. I would've kept playing some games, if they gave me ways to subvert their BS mechanics so I could get to the good ones.
It's amazing how aggressive people can be, if you don't want to play the way they want to.... Maybe I don't want to waste my time playing house in a video game for ? Here's a suggestion, take those 2,000 hours it takes setting up your virtual family, and spend them with your actual family.
It's ironic, as I tend to like these kinds of features... but I know TW is going to do a bad job of it and already is with the 80 day years, and that it's stupid to force all players down this route. Many players won't even know that they're ageing, and will be in for a horrible surprise when they see their character's stats dropping, as they don't tend to check forums like these. Thousands will be wondering why years have passed when it's been less than 365 days.
Or they would... if many people were going to play the single player for that long. In its current state, I doubt it.
Feel free to stop *****ing at people at any time.
Give em hell lmao
MAKE AGING AN OPTION