POLL: Should players be able to disable the aging mechanic?

Should players be able to turn off aging?

  • YES! I don't like it.

    选票: 79 11.5%
  • YES! The game should have options to emulate the legacy titles if the user desires.

    选票: 365 53.2%
  • NO! The game was designed this way on purpose.

    选票: 175 25.5%
  • NO! I like it.

    选票: 67 9.8%

  • 全部投票
    686
  • 投票关闭 .

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I don't think it's particularly important. If you really don't want to age, you could always open up the console every now and then to dial back your char's age.

Or... make a mod (after game is out of EA) to put in an "Elixir or immortality" with associated quest, if you want something that feels more legitimate.
 
It's less the fact that your character will inevitably die (which still pisses me off) but rather that the game has been designed around this. Persistent Lords are no more, and the game has already lost so much of the personality of Warband. You can't even import/export your character currently, which would be the only possible feature to mitigate aging.

Go and play Romance of the Three Kingdoms (X or XIII), or watch someone playing it on YouTube.

Ageing has absolutely nothing to do with the lack of personality in lords. They're completely separate things.
 
Go and play Romance of the Three Kingdoms (X or XIII), or watch someone playing it on YouTube.

Ageing has absolutely nothing to do with the lack of personality in lords. They're completely separate things.

I'm not saying the lords have personality, I'm saying the game lacks it now. This has been said numerous times, but in Warband the fact that lords never died meant that you'd build relationships with them - you'd have rivals, enemies and stalwart allies. The current lords are just replaceable, faceless goons. The Influence system is another travesty borne out of the need to preserve relationships generationally - what it ends up working out to is a diplomatic currency that takes the interesting parts out of negotiations and interactions. In Warband, if I was trying to convince a lord to defec to my faction, there was always a chance I'd get a hard "no" regardless of charisma or persuasion. Here, you just need to meet the numerical requirements for whatever you're negotiating.

Aging leads to a lot of these inferior design choices in the game's systems. What are you even thinking, though, asking me to play, or God forbid, watch someone else play another game?
 
This aging feature seems to be Schrodinger's Feature for everyone who doesn't want players to be able to disable the option.

It's both trivial and won't have any effect on our gameplay, but it's too much of a 'core feature' and is 'deep in the code' that allowing players to disable it would be problematic (despite the fact that it's not even enabled in the current build that TW decided was ready for release.) Funny, the Steam store page and official Bannerlord features page mention some core features, including being able 'to play the way you want.' Funnier, 'generational gameplay' and 'aging' aren't mentioned once on those pages that list the core features.


What are you even thinking, though, asking me to play, or God forbid, watch someone else play another game?

Yet another way these people who insist everyone must play with this feature want to waste your time. Making you raise a family and re-level a character isn't enough for them, I guess.
 
最后编辑:
I'm not saying the lords have personality, I'm saying the game lacks it now. This has been said numerous times, but in Warband the fact that lords never died meant that you'd build relationships with them - you'd have rivals, enemies and stalwart allies. The current lords are just replaceable, faceless goons. The Influence system is another travesty borne out of the need to preserve relationships generationally - what it ends up working out to is a diplomatic currency that takes the interesting parts out of negotiations and interactions. In Warband, if I was trying to convince a lord to defec to my faction, there was always a chance I'd get a hard "no" regardless of charisma or persuasion. Here, you just need to meet the numerical requirements for whatever you're negotiating.

Aging leads to a lot of these inferior design choices in the game's systems. What are you even thinking, though, asking me to play, or God forbid, watch someone else play another game?

I know you're saying the lord lack personality. You think this is because of the ageing feature, but I'm saying that the ageing feature has nothing to do with it whatsoever. Most of the lords in Warband were faceless goons, to be honest; Taleworlds has, to date, never given us better lords.

I think a lot of people have the wrong idea about ageing. They think it will lead to a rapid game where lords die every few hours before you get the chance to build a relationship, like in CK2.

But there are other games which include ageing and death, but use them to actually enhance the character of each lord, with Romance of the Three Kingdoms being very good at this.

Every hero in that game is a unique character, and as the first generation die, the second comes about with its own unique set of characters, many of them the sons of the first. It has defections, sworn brotherhood, rivalries that occur when your family or sworn brothers get killed etc.

So how would this look in Bannerlord? Every single starting lord has their own biography and personality (autogenerated biographies for generated characters, from their parents, friends, and personalities). Some of them are warriors, some are politicians, and others are bookish types. Each has a preference for the sort of gifts they would like to receive. You can "spend time" with lords, which passes the time, but boosts your relationship (during which time events might happen, like duels, debates, hunts, or various other scenes). You can give them gifts, or attempt to get them to defect through conversations, and where you fail such a conversation, you may suffer relations penalty (depends on their personality - how loyal they are to their lord and whether they're honourable or dishonourable), and have to seek an apology before being on friendly terms again (this is if they're angry with you). If you're in a close relationship they become a "close friend" who you can keep track of via your character screen, and upon their death, you will rival the ones responsible. Lords die, but not all that often.

It's not an exact translation, but that's closer to how I would like Bannerlord to do things. None of this is incompatible with ageing whatsoever, and so I think you're at risk of asking Bannerlord to remove a feature because they haven't included another. We are better asking that they keep the ageing feature, but ensure it is implemented in the right way, alongside deeper lord personalities and interactions. I mention RoTK because I think it is a much better model for Taleworlds to follow than CK2.
 
Players should always have the option to choose in a singleplayer sandbox game.
More options > less options.
 
Sorry I missed that poll. Personally I love the aging of characters. RPG does not mean an immortal character. It simply means role-playing. Aging deepens that role-play for me. However, I would vote for it being adjustable.

This is a question for you guys that don't like the aging; for how long do you play a campaign? I've create a poll for this question if you guys don't mind. The answer would maybe give an idea what the best solution is.
 
What are you even thinking, though, asking me to play, or God forbid, watch someone else play another game?
I know you're saying the lord lack personality. You think this is because of the ageing feature, but I'm saying that the ageing feature has nothing to do with it whatsoever. Most of the lords in Warband were faceless goons, to be honest; Taleworlds has, to date, never given us better lords.

I think a lot of people have the wrong idea about ageing. They think it will lead to a rapid game where lords die every few hours before you get the chance to build a relationship, like in CK2.

But there are other games which include ageing and death, but use them to actually enhance the character of each lord, with Romance of the Three Kingdoms being very good at this.

Every hero in that game is a unique character, and as the first generation die, the second comes about with its own unique set of characters, many of them the sons of the first. It has defections, sworn brotherhood, rivalries that occur when your family or sworn brothers get killed etc.

So how would this look in Bannerlord? Every single starting lord has their own biography and personality (autogenerated biographies for generated characters, from their parents, friends, and personalities). Some of them are warriors, some are politicians, and others are bookish types. Each has a preference for the sort of gifts they would like to receive. You can "spend time" with lords, which passes the time, but boosts your relationship (during which time events might happen, like duels, debates, hunts, or various other scenes). You can give them gifts, or attempt to get them to defect through conversations, and where you fail such a conversation, you may suffer relations penalty (depends on their personality - how loyal they are to their lord and whether they're honourable or dishonourable), and have to seek an apology before being on friendly terms again (this is if they're angry with you). If you're in a close relationship they become a "close friend" who you can keep track of via your character screen, and upon their death, you will rival the ones responsible. Lords die, but not all that often.

It's not an exact translation, but that's closer to how I would like Bannerlord to do things. None of this is incompatible with ageing whatsoever, and so I think you're at risk of asking Bannerlord to remove a feature because they haven't included another. We are better asking that they keep the ageing feature, but ensure it is implemented in the right way, alongside deeper lord personalities and interactions. I mention RoTK because I think it is a much better model for Taleworlds to follow than CK2.
...and this is where you are mistaken.

NO ONE IS ASKING TO REMOVE THE AGING FEATURE! We only want the option to disable it. This way you can have your CK/RotTK or whatever else you want to play, while those who aren't interested don't have to play with the unprecedented restrictions for a Mount & Blade game.
 
Looking almost daily for a mod for this since 1.5+ (i think ?) forced it in all characters, if someone know of one please post it :smile:
 
Yes, players hall be able to disable the aging mechanic.

They shall also be able to choose their family members during creation phase.

That way you get the best of the two worlds.
 
...and this is where you are mistaken.

NO ONE IS ASKING TO REMOVE THE AGING FEATURE! We only want the option to disable it. This way you can have your CK/RotTK or whatever else you want to play, while those who aren't interested don't have to play with the unprecedented restrictions for a Mount & Blade game.
I don't have anything against having more options. BUT please, PLEASE do not extend the scope of work for TW right now. They cannot get to fix even basic mechanics atm. While this might appear as a simple task from player perspective (turn off aging) I seriously doubt it is from code perspective.
 
I don't have anything against having more options. BUT please, PLEASE do not extend the scope of work for TW right now. They cannot get to fix even basic mechanics atm. While this might appear as a simple task from player perspective (turn off aging) I seriously doubt it is from code perspective.

Yep.
 
I'm late, but I'd still like to vote: Yes, I don't like it.

However, I would prefer for the player to change specific options at will in a more complex system. Meaning, Under what conditions do characters age, die or give birth. Sparate options for Player, Heroes, etc... So, we can adjust the game ourselves to our liking.
 
i think an option to make a year longs 365days can solve the problem,u still aging as real life but 365days/year is slow, u can still have long time to enjoy the game. I want aging too but i also want it slow
 
i think an option to make a year longs 365days can solve the problem,u still aging as real life but 365days/year is slow, u can still have long time to enjoy the game. I want aging too but i also want it slow
or even better - let us set the number of days in a year in the campaign options
 
or even better - let us set the number of days in a year in the campaign options
changing the time mechanic in a pretty fast-paced game would make it more unimmersive though, are you sure you would want that? It would lead to the player conquering calradia in 1-2-3 years so it doesn't make much sense... Children would also never grow up if it takes so long to age, so I don't know how that would work.
 
changing the time mechanic in a pretty fast-paced game would make it more unimmersive though, are you sure you would want that? It would lead to the player conquering calradia in 1-2-3 years so it doesn't make much sense... Children would also never grow up if it takes so long to age, so I don't know how that would work.
did i say longer years? no... i said let us adjust the number of days. That can mean also less days, not only more days.
 
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