Ok, but some textures with full snowy terrain and trees ? Just amazing, no words...
gutekfiutek said:...
- and also cavalry will have real problems in forests
DaBlade said:That's what could possible ruin an otherwise great idea. If cavalry armies get hopelessly stuck on those trees, it will make things too easy for the player. Maybe if you reduce the number of trees in those clusters, would that solve it?gutekfiutek said:...
- and also cavalry will have real problems in forests
I also have another question; will the world map textures reflect the fact there's less variety in terrain types? How are you going to handle that?
Umm, why? That just sounds stupid.1ns@n3 n1gh7 said:if you run into a thorn bush will it do damage?
If you mean that you don't think it will run well on your computer, gutekfiutek has said that he is trying to keep the performance drain to be as little as possible, you may in fact be able to run this mod.FuryOfViking said:Awesome textures, but the problem is that it wont install on me
bro that looks awesome you are the best i swear to god, keep up the good work,but hey what kinda of PC do you have lol maybe i want to build me something like that if is not to expensivegutekfiutek said:Hi all.
Some time ago I've done this:
http://forums.taleworlds.com/index.php/topic,37173.0.html
That mod is not fully compatible with new M&B versions, Fei Dao asked me to fix this, I even started to do thiis, but finally I started new mod instead
I need to leave buildings for some time... I'm little bored with architecture.
Its still just beginning, but I think I can share few screenies
It's my old idea to make landscapes in early spring/late autumn, so there can be some snow patches and some green plants on one level.
This mean also that I can have leafless trees, or not very dense canopies. So there will be lot of sunlight on the ground, makes it look more interesting (no more flat shadows whenever there is any tree).
This mod will modify ground textures, tree textures, and tree models.
I will replace single trees with tree "clusters", it looks better, and forests look veeery dense sometimes.
There was flora relacement pack, but those trees have too many polys for M&B engine, I'm trying to make my trees have reasonable polycount, so small forest won't kill most of your pc's
There will be less difference between different terrain types, all of them will have some snow.
I also will try to make several very different tree types - so whole forests will feel differend (now i have only 3 types of forests - birch, wcker and very rough pine forest)
This will be totally different from Zaro's texture mod, it will be desaturated, dirty etc.
This mod will probably modify gameplay - I can imagine that infantry hidden between dense trees will be quite safe - suffering less from archer fire or cavalry charge.
It's quite nice when you charge through snowy field, few second later fight in the middle of grassy field and end battle killing enemies on sandy piece of land
I have several ideas for this mod, need to see what I will be able to do. Probably some water, maybe fog near thr ground, or insects...
So here are few screens (note that it's only 2 day's work, I can name it "sketch")
Wicker/hazel forest
Birch forest
Pine forest:
Here you can see effect of sunlight passing almost leafless trees:
I think that characters blend nicely into this type of environment, like they are "properly dressed" finally
Lord Leoric of Wercheg said:Wrong. The first post has a link to a thread that has a link to a download that I'm not sure if it works.
There are some mods in the Pioneer's Guild with betas.