Polished Landscapes - Mipmap Mod 2 [Test version released]

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Verbeek

Damn, that looks XTREMELY nice!  :eek:
I love it! Especially what u did with the lighting. you altered it, right?
And the birches r so f*cking real!

f'real dawg, you got my infinite respect  :grin:
 

Kyroman

Recruit
It's freakin' awesome! It look exactly like swamp forests, where I was walking in my childhood!

-----

Gutek, Ty chyba mózg Żukiem wozisz, to się nie mieści w pojedynczej głowie :grin:
 

gutekfiutek

Knight at Arms
WB
Yesterday I done only few new pine trees, they grow in packs now (instead of single trees). Also there are some small pines which work as bushes (without collision as I don't know yet if I'm able to add collision to all bushes).
Here are youtube videos (still bad quality i'm aftraid..):
http://www.youtube.com/watch?v=MIINH1tyw60&feature=channel_page
http://www.youtube.com/watch?v=ADot0VwVdJc&feature=channel_page
http://www.youtube.com/watch?v=G_v-u8YaEqU&feature=channel_page

And heare are better quality files:
http://www.sendspace.com/file/t5u9va
http://www.sendspace.com/file/e1bte7

Kyroman said:
Gutek, Ty chyba mózg Żukiem wozisz, to się nie mieści w pojedynczej głowie :grin:
Taak, takim żukiem co to w liściach szura;P

BadabombadaBang said:
May I know your HDR settings?
Something like this (maybe little bit different as it's on other pc now..)
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=0
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
[BLOOM]
BloomPowerDay=25
BloomFadeTime=1007
BloomConstantDay=4
BloomQuality=3
BloomScreenLevelDay=2
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=4
BloomCurveNight=4
BloomScreenLevelNight=2
BloomAdaptationScreenLevel=-26
BloomAdaptationMultiplier=1
BloomAllowOversaturation=0
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=20
IlluminationLevel=40
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=16
[COLORCORRECTION]
DarkeningAmountDay=20
ScreenLevelDay=31
ScreenLevelNight=30
DarkeningAmountNight=15
GammaCurveDay=0
GammaCurveNight=-1
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10

Verbeek said:
I love it! Especially what u did with the lighting. you altered it, right?
I wish I could change/play with light settings, but I think I can't...
 

dablade

Master Knight
gutekfiutek said:
I wish I could change/play with light settings, but I think I can't...

I believe you can, but it's not in the mod files if I remember it correctly. I think I remember someone messing with it (or talking about how it would be possible), but it will be hard to find that thread.
 

Merlkir

Looks really nice! I wish you made a beech/oak forest. You know, tall trees with silvery grey trunks, reddish leaves, leaves on the ground..
 

Flanged

Sergeant Knight
gutekfiutek said:
Stalker mod would be awesome.
As this topic is mine, I can say: Make Stalker mod for me:grin:
Stalker camps instead of towns, lots of zobies, maybe this idea of not using map at all....
Some improvised rifles...
Chernobyl as biggest location...
Maybe anti-radiation drugs working similar to food (instead morale you loose health...)
Maybe hunting mod implemented...

Heh, make this for me:grin:

You know, a Stalker mod with no world map could actually work...  The various areas would just link together through small doorways like they do in the real game, with big open areas in between.  With Hokie's helmet interior/binocular scripts someone could make workable iron sights as well.  As has been said, though - lot of work...

Ok, now I watch some videos of this!

On Edit:  Woah, the landscapes are really sppoky and atmospheric in the vids.  It definitely looks like a different game.  Stunning.
 

atolest

Sergeant Knight at Arms
WB
gutekfiutek,just a question

where did you get that textures? or you made it using photoshop or photos made by yourself??
anyway thanks

and again,and again:awsome work,you are just the best here :wink:
 

zalmoxis

Knight at Arms
Ambalon said:
Hold on! Aren't those many trees gonna get you in trouble with dem AI ?

I was thinking of that as well. U won't see them coming but they'll know ecactly where u are.

EDIT: Are u an alien gutek? Cuz that would explain a lott :wink:
ok, I overreacted a litle
 

gutekfiutek

Knight at Arms
WB
Thanks again:smile:
Videos (new leafless bushes - they look really "thorny":smile: Again sorry for quality.
http://www.youtube.com/watch?v=_7P9iDPBjtU
http://www.youtube.com/watch?v=ZVa_AWu1M4c

Merlkir said:
Looks really nice! I wish you made a beech/oak forest. You know, tall trees with silvery grey trunks, reddish leaves, leaves on the ground..
I have no controll where trees are spawned/placed... i wish I could do those red leaves on the ground under some trees... So there will be oak forest, but i don't know where it will be spawned.

atolest said:
where did you get that textures? or you made it using photoshop or photos made by yourself??
Mostly cg textures, some of my/my friends photos. And internet. Textures are really simple - it's just tweaking/ setting them up in photoshop is hard sometimes.
And also idea what I want to achieve:smile:

Ambalon said:
Hold on! Aren't those many trees gonna get you in trouble with dem AI ?

AI is able to move around trees, even if there is no pathfinding watch what happens when they get stuck - they just turn left/right to move around. Due to big number of trees they will just move slower - and also cavalry will have real problems in forests:grin:
 
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