Cyndraeth said:
gsanders said:
The flying motion looks vaguely similar to the naval battles? At any rate, cool! I find Warsword Rigale's naval battles to be the most fun of any mod I've played so far.
This all sounds pretty exciting. I'm looking forward to not having to autocamp, haha. I don't really spend a lot of time on forums these days but I check in here to make sure I haven't missed out on a new release every couple weeks
I'm not likely to re-do Phosphor and Rigale in their old state, but I am porting pieces of Rigale over to Phantasy Calradia this week:
crafting,
exploration bonus
some movement bonus with special race handler for nightmovement
I'm not moving gathering/lumbering/mining/fishing at this time although it may be implicit at the villages.
There won't be entrenching (which was broken anyway)
there might be a permanent camp replacement later that is specifically a player made mine or lumber camp with an armed garrison of laborers.
There will not be a civilization knowledge tree nor wisemen
As for naval battles, the ships broke too easily and spilled people down 15 meters or so to the sea bottom, with my attempting to teleport them back up causing them to get quickly bruised from falling. Worse, pieces of the ship had invisible meshes holding agents up so they just sort of suspended in air after the ship prop was removed, in that the ship prop had a number of sub-props within it that weren't removed when the main one was taken. Warsword Conquest expects to "solve" this next time by simply eliminating sea pirates as players know them so that sea battles never happen.
Flying carpets are indeed a side effect of the same method used for building ships in Warband (else everyone would fall to the sea bottom at start of a sea battle).
Warsword Rigale is dead, (for now) but Warsword Conquest has a huge number of new features, which I haven't seen. It is not sure if I'm really on the dev team for (the next) Warsword Conquest, now that I've spent so much time at Phantasy Calradia. But I expect to bang out something fast at PC, with most of the better concepts from Warsword Rigale moving forward. Its a pity I can't take the better factions, models, items, and other Warsword Conquest proprietary things with me, but then again leaving them behind means I am no longer under the Sauron like glare of GW (owner of Warhammer). I could then accept donations, which I can't while in a Warhammer mod.
I should hope Warsword Conquest releases quickly, but I expect there's probably 2 more months before they are waiting for something last minute merged like diplomacy, which Pho II was a template for a cleaner code base. I've successfully merged all of Pho II into Phantasy Calradia, almost a month ago, so really it needs some public testing to prove the code is solid. Perhaps that can start in about a month, making it (the Pho II base) ready for use elsewhere (such as Warsword Conquest without me ever seeing the new WC code - which now has huge extensions missing at any other mod). I expect the new WC leap frogs past Phantasy Calradia, but I don't really mind, which is why I'm not concerned about seeing the code. I'm satisfied the PC code base can fulfill the needs I had for Phosphor, and leaving behind both Perisno and Warsword Conquest code/models simply frees me to make things my way, with my code, my rules, and so on. This is why so much of Rigale is discarded or changed now -- it sort of chafed in places although it was a new(er) way to approach things. You can see the influence it had on Nova Aetas, which is done in a superior fashion and with much more attention to detail.
Probably by 2-3 months several mods will release as a cluster - updated Phantasy Calradia, Warsword Conquest, and from what I hear some sort of Perisno 0.9 (which I have nothing to do with by now). All of these are hold overs while waiting on Bannerlord, which I suppose will arrive in another 1-2 YEARS, not months...