Yard1 said:
Also, just a reminder, almost no lord has shield skills
while I'm in module_troops.py I should also re-do gear a little for kings and lords.
So far Drow lords use magic items, as does Cretas queen, who I add to lore has been dealing with the Drow matriarchy for anything she can get to give her power over/safety from her neighbors at Drahara, who ALSO make trade arrangements with drow. I was still trying to decide what lords should have. Perhaps the "sparkler" weapon. Some of the others are over-powered and other "under-powered". I was hoping to do magic resistance this coming week but it needs to come AFTER cleaning the base layer, which isn't finished yet. The base layer makes it a "Perisno" upgrade; going beyond that is something I needed for my religions but players won't notice if it never got put in, as they still see the game as a "Perisno" mod, which is for the moment all it is. "Soon" (TM)
I've determined to never mix flashbang and drow magic missiles; one OR the other, not both. Either adds a "grenade launcher" effect, and the grenade so launched is fairly weak. But somehow when they stack the player takes exactly 500 points damage, and I'm not sure why.
I also need to add a cheat menu to towns to cure epidemic status as the town, so I can interact with the town.
All of that is fine if players can influence things with their attached priests or personal medical skills, but it is in the way for my tests heh.
===
Oh! There IS sea travel dormant in Phosphor. Just turn on cheat menu, then visit a town (it may not even need to be flagged as coastal) and choose town cheats, embark on the ship it gives you, and sail around without having a restriction to only use the pre-defined "shallow water" lanes that normally allow travel across water. Only the player has this mechanic; if it was NPCs I could place objects across the water as Robin originally planned for .8 I'm not sure this mechanic exists in Perisno; it seems leftover from Rigale. Certainly the entire concept of moving all the various town cheats into a seperate menu to not overrun the 15 options a menu can display is something done for Phosphor but missing from Perisno. Usually all of those menus get removed for Perisno.
I may make that something a player can do more often, without a cheat, but at coastal towns only (now that they are defined shortly after game start).
===
Thursday 12 Nov 15:
Found the cause of offset -1 with town centers.
Found the missing 3 villages.
adjusting taverns.