Odd: it was working fine for me just before, and I downloaded the uploaded files then compared to my development version, to ensure nothing was missed or corrupted. No error messages? Does it crash immediately, when the first player connects, or some time after? Have you tried a clean full download rather than the patch?N0body said:Awesome, but not much so. Sadly every time we try to host the new mod, the server crashes...
Reduce the default initial stockpile multiplier to 50%.
Vornne said:The scene maker just sets the target stock counts, and the server hosters decide how much starting stock there is with a server setting. I will change the default of the server setting for starting stockpile percentage (scale_squad) from 100% to 50%, just to help make hosters aware it exists, since I keep having to educate people about it.NOVICIUS said:I Do not get this: how I can set stock counts on 0 and set desire stock on 100(for example) to give maximum profit for players in my strategic points? To be clear: I Want start stock to be 0 and I want reward players for getting it to 100.
Try a clean full install rather than the patch.Husselism said:I got some problems with the new version. i updated it and now i cant edit my scene it chrashes always when im try to load it
Ah, was in a hurry and forgot to update it; fixed now, thanks.Loppen said:Vornne -> Spoiler log for 4.0.0 links to wrong post in this thread.
Correct, it's the default value of the scale_squad server setting: if hosters had set it in their configuration, nothing will change.hirovard said:Read the bug report thread and you will see why
Edit, you'd possably miss it, its quite small in a packed post so here is a quote
Armie_knock said:I can't seem to find the link for the recent patch notes.
_Claus_ said:Patch enabling the LOD meshes in PW_4.0.0 - not working. archive is damaged.
It was corrupted somehow for me as well. It should work now, since I re-uploaded it._Claus_ said:Patch enabling the LOD meshes in PW_4.0.0 - not working. archive is damaged.
Not being a beta doesn't mean much: there aren't many changes since beta7. The reason for the naming change is explained in the release post.doctorwarband said:Finnaly not a beta!