The BNS team and AlekoTheGreek proudly present to you:
Persistent Empires is a sub-modification of Persistent World, a Warband modification bringing persistent multiplayer, multiple-team deathmatches, saved characters, crafting and more to Warband. Persistent Empires moves the fictional medieval setting to the Ancient and Classical era, pitting the era's greatest civilisations, nations and empires against each other in a domination for power. Fight, siege, craft, roleplay, sail, rob in a Classical style with accessing faction such as The Roman Empire, Hellenic States, Gaul, Britannia, Germania, Numidia, Carthage, Egypt and others!
Credits
Our featured factions at release will be based on empires, states and tribes near the Mediterrainian sea ,with the addition of north and central european celts, during the years 300 BC to 100 AD approximately.
Rome
Hellenic States
Carthage
Galia
Britannia
Egypt
WIP
Germannia
WIP
Props & Scenes
Roman Culture:
Hellenic Culture:
Celtic Culture:
Triremes:
More will come!
Signatures:

Persistent Empires is a sub-modification of Persistent World, a Warband modification bringing persistent multiplayer, multiple-team deathmatches, saved characters, crafting and more to Warband. Persistent Empires moves the fictional medieval setting to the Ancient and Classical era, pitting the era's greatest civilisations, nations and empires against each other in a domination for power. Fight, siege, craft, roleplay, sail, rob in a Classical style with accessing faction such as The Roman Empire, Hellenic States, Gaul, Britannia, Germania, Numidia, Carthage, Egypt and others!

Features
- Many ancient historical factions such as Rome, Carthage, Hellenic States, Celts and more, each with their unique classes, proficiencies, skillsets and equipment.
- A large variety of historically accurate ancient equipment, hundreds of pieces of armor and weapons
- Faction/trading gameplay encouraged, limited bank accounts
- Different mounts, light, heavy horses as well as camels and elephants
- New Triremes
- Players can forge alloys of metals, such as bronze, from different ores, these alloys are needed for different equipement.
- Legendary awards for people with enough money and willpower to find the lost shrines.
- Animations suitable for ancient weapons and tactics.
Credits
The BNS team,
with the assistance of AlekoTheGreek.
TaleWorlds Entertainment - For the amazing Mount & Blade Warband game
Vornne and Laszlo - For creating Persistent World
BNS Marko(Sherlock Holmes) - Development
BNS Michael, Jordan, Owain, Conor, Nicholas, Cole, Richard - Additional help, testing, mod design
AlekoTheGreek - 3D, 2D, game design
BlackSniper - Scene maker/editor
Bello Civili Team - Hinkel, Mailman, Willhelm
Tugmund - 3D, 2D
Dodo - Server hosting, support
_Sebastian_
Rgcotl
Jarvisimo
Llew
Fredelios
Gothic Knight
Kolba
Dunios
Runico
jacobmjl
xenoargh
Mirathei
Mandible
Goosemaner
Jaako
Albertus Magnus
Hayalperest
Jaymosuke
Zarthas
Usnavy
Arch3r
Sahran
Betaknight
Olafson
Friedrich
Admiral
Gokiller
sikomor
TheGG
If your name was left out or you feel your content was misused, it was not our intention to offend your work in any way. Contact the developers in a PM, and your items will be removed from the next version of the mod if you request so, or credits will be put in if they were forgot(unintentionally).
with the assistance of AlekoTheGreek.
TaleWorlds Entertainment - For the amazing Mount & Blade Warband game
Vornne and Laszlo - For creating Persistent World
BNS Marko(Sherlock Holmes) - Development
BNS Michael, Jordan, Owain, Conor, Nicholas, Cole, Richard - Additional help, testing, mod design
AlekoTheGreek - 3D, 2D, game design
BlackSniper - Scene maker/editor
Bello Civili Team - Hinkel, Mailman, Willhelm
Tugmund - 3D, 2D
Dodo - Server hosting, support
_Sebastian_
Rgcotl
Jarvisimo
Llew
Fredelios
Gothic Knight
Kolba
Dunios
Runico
jacobmjl
xenoargh
Mirathei
Mandible
Goosemaner
Jaako
Albertus Magnus
Hayalperest
Jaymosuke
Zarthas
Usnavy
Arch3r
Sahran
Betaknight
Olafson
Friedrich
Admiral
Gokiller
sikomor
TheGG
If your name was left out or you feel your content was misused, it was not our intention to offend your work in any way. Contact the developers in a PM, and your items will be removed from the next version of the mod if you request so, or credits will be put in if they were forgot(unintentionally).

[size=32pt]Factions
Our featured factions at release will be based on empires, states and tribes near the Mediterrainian sea ,with the addition of north and central european celts, during the years 300 BC to 100 AD approximately.
Rome





Hellenic States





Carthage

Fixing Shaders, soon you will have a look at hannibal's army and elephants
Galia



Britannia


Egypt
WIP
Germannia
WIP

Props & Scenes
Roman Culture:


Hellenic Culture:

Celtic Culture:


Triremes:

More will come!
Signatures:
Rome:
Hellenic States
Carthage
Galia
Britannia
Code:
[url=http://forums.taleworlds.com/index.php/topic,315610.0.html][IMG]http://i.imgur.com/sa4A9LN.png[/IMG][/url]

Hellenic States
Code:
[url=http://forums.taleworlds.com/index.php/topic,315610.0.html][IMG]http://i.imgur.com/wXOJJcp.png[/IMG][/url]

Carthage
Code:
[url=http://forums.taleworlds.com/index.php/topic,315610.0.html][IMG]http://i.imgur.com/QLoicSF.png[/IMG][/url]

Galia
Code:
[url=http://forums.taleworlds.com/index.php/topic,315610.0.html][IMG]http://i.imgur.com/zEPRpVK.png[/IMG][/url]

Britannia
Code:
[url=http://forums.taleworlds.com/index.php/topic,315610.0.html][IMG]http://i.imgur.com/HT4Dhpv.png[/IMG][/url]
