Sorenerv said:
Found an annoying bug that can absolutely wreck ones game/progress/army and not sure if its been posted here, didn't see anyone mention the issue from the searching that I did, pondering if its just local to my machine, I do have a good machine. Whenever I loot a village and then start to travel away from the village the game will super fast forward and everything around me(other parties on the map) will zoom past or a dangerous warband will find me and destroy me or the faction will send a large army and squash me. I have no control over my party when this happens they just sit in the same spot during fast forward. So sadly I have had to stop looting, I read somewhere that looting is the best way to get rich so this has been a real set back for me. Is there something I can do to fix this within game ?
assuming you are running Perisno v0.75
from camp menu
change game settings
wait time multiplier (default is 8, but in your case this is too high. I probably have the fastest computer of anyone I know, at least anyone who isn't silly with their finances, and even a 4 Ghz I7 / 4 channels 16 GB RAM / 600 MB/sec+ *sustained* read AND write SSD disk, and Nvidia 750 TI graphics - well, 5 is fine for me. If you find things moving to fast start with "3" and go up only if you feel annoyed time moves too slow. A laptop/old PC might need 2).
As for the "need" to loot villages, that's from the out of date v70 player guide. I put a revised v72 guide last Christmas, and *that version* stopped suggesting you to pollute your honor rating with looting villages. I put plenty of ways to make money honorably. Besides outright cheating, Enterprises pay
*FAR* more than native, speculative trade between cities and villages carrying raw silk, iron, salt, flax, and other items that vary hugely in cost by region and city allows profit early on. Khul vara carrying salt to Murdenhol or either of the dwarven cities is one route; Elven cities and especially villages have cheap raw silk. The Dwarf lands are swimming in cheap iron mined from the hills. There are ways to make money. For v.75 the landowners menu item in any town now is 8x more profitable than before, which in my opinion is almost as immersion breaking as formal cheats but at least you won't need to mug/rape/and molest helpless farmers for cash.
Hell I even put two decent poems in it to get your mind off of looting and pillaging. Not to imply this is a case of RTFM - (read the fine manual), but I wanted to mention it at least once.
if you don't have it, I'll put a link where you can find one
https://drive.google.com/file/d/0B4sh7GRykLgEUTdGcGJPYXJsWWc/view?usp=sharing
hmm looking at it there isn't as much "what do I do now?" as I had hoped.
Although I didn't write the .75 layer of Perisno, I did work with it/incorporate it for Phosphor, and I supplied much of layers .71->.74
- GS