Couple bug reports and a bit of feedback, related to the Zann.
1) Holding castles under the Zann does not allow recruitment of noble Zann troops, only the last/original faction that owned the castle. Example: I control Wotin Castle up where the Valahir used to be, and I can only recruit Valahir Thegns from it as a Zann vassal. I can recruit Zann troops from all villages we control with no problems.
2) Some marriages may be broken outright. General Chingis suggested I start courting his daughter early on, after we had captured all but one of the Valahir holdings. I did so, and got to the point I could ask her if we had a future together, she accepted and it immediately kicked over to the marriage cutscene without pushing me to ask for permission from the father. This counted as eloping, which pissed off General Chingis, his relatives, and Emperor Zann himself. I had saved beforehand, so rolled back, went through a bit more conquest as we marched down to take Karnoth, and helped Chingis secure Karnoth for himself before getting another Visit Lady quest. She was in Karnoth, I stopped by, recited a bit more poetry, asked about a future, and it went straight to the elopement cutscene again. Note: I have not married anyone in any other factions yet, so cannot confirm if this is just the Zann or anyone else.
3) As above, the Emperor has no clothes, and nobody seems to want to be the one to tell him.
4) Feedback - the Zann troops overall are mediocre at best. Their only real advantage comes in their numbers, and letting the fellow lords win by pure autocalc. Their gear seems ok, and in theory they should do fine, but they get absolutely wrecked in both field and siege battles due to no shields. I am not saying they *need* shields, because it messes up their thematic appearance, and have plenty of experience fighting with no shields thanks to Gekokujo. The difference being in Gekokujo, nobody has shields anywhere, so the field is a bit more even. Something that might be worth looking into as a possible fix that was being looked at for the Sugoroku submod is making a Wakizashi or offhand item that looked like a sword (or battle fan) but acted like a small shield for some deflection purposes. The archers are fair overall, not outstanding but adequate enough to get the job done. Horse archers are as terrible as the Khergit in native, but that is more a problem of the AI than anything else. Compared to the Elvarie Shadow Riders tree, the Zann seem to fall short, not certain if that is intended or not.
Edit: Almost forgot two more things related to the siege at Karnoth.
5) One of the defenders spawned on top of the ceiling/roof of the whole cavern, and nobody could see them to kill them, forcing the entire siege to a halt as I had to retreat from one guy and let the autocalc take him down.
6) The roof in Karnoth has a leak. It regularly rains inside the city, this may be an engine issue related to scenes and not being flagged indoors, though uncertain if that is something you guys can actually change or not.