That's only about 22 exalted orbs worth of fusings on Rampage at the going rates. Totally within reach if you have a sweet six-link to sell or something.
Oh wait...
Oh wait...
Yes, that's why I think gold should be used for crafting as well, to provide a suitable gold sink.Orion said:Because gold economies don't work well in loot collecting games like this. Gold has no use that items don't, and designing sufficient sinks is difficult and often insufficient. As for your example, identifying items and opening portals are insufficient sinks. These would naturally have low prices. This is why the Diablo 2 economy ran on Stone of Jordan rings for a long time even though gold existed. It was pointless to trade for gold because its only use was to repair items, which was dirt cheap. A Stone of Jordan, though, was a valuable unique item that could be readily traded for other valuable uniques with some kind of exchange rate or used as a piece of equipment. It was also quite rare. These things combined meant there weren't too many of them coming into circulation, and they were constantly being taken out of circulation by people who wanted to use them rather than sell them.
True, but the cost already is exorbitant. It just doesn't seem so because most of the time you don't really realize how much currency you're spending because the orb system is incomprehensible.Using gold for crafting in Path of Exile would be a nightmare, though. Gold would have to be readily available or you couldn't use it as your means of identifying items and opening portals. This means the cost of crafting with gold would have to be exorbitant to give crafted equipment any value at all.
You mean as opposed to now, where an item's value is only determined by the time it takes to farm the currency orbs to craft it (or, more likely, buy it)?And then its value is only determined by the time it takes to farm the gold to craft it.
You mean as opposed to now, where the way to win is to figure out how to farm as many currency orbs as possible in as little time as possible?Clearly, the way to win in such an economy is to figure out how to farm as much gold as possible in as little time as possible.
Um, no it won't. Why would it have to drop everywhere? You seem to be under the impression that gold would be an actual physical item in your inventory, and that you could remove it from your inventory and therefore not have it available at all times. The last game that worked that way was Diablo 1 back in 1996. Ever since then, gold is just a number. You hit T (none of this "open inventory, click scroll" bull**** either, come on, it's the 21st ****ing century), a portal appears, and your gold total goes down a bit.Because it will have to drop everywhere to make it feasible to identify/portal, acquiring large sums won't be too hard.
That's pure nonsense. I merely wish to replace the incomprehensible system of orbs with something more intuitive. I never said I wanted more currency to drop. You could keep the prices and drop rates exactly the same and just use different units of measurement. I don't see why PoE's existing currency sinks should somehow become less effective just because the currency is merely converted to a more comprehensible format without any changes to drop rates and prices.Eventually, the game will have players running around with 232-1 gold in their stash and it will be inherently worthless because of its sheer quantity. Then crafting is too easy. You could ask in chat for someone to give you 500 million gold to make a six-link chest piece and nobody would bat an eye. Nobody would trade you a valuable item for a stack of gold because they'll already have so much lying around. Same problem as in D2, even if you have better sinks than D2 had. Eventually you just have too much gold floating around.
Yes, the high-tier orbs are the only thing that can't readily be converted to gold, since their exchange rates are not fixed. But as you said yourself, their relative rarities remain the same and their value normalizes to what it is in Standard league over time (where, I assume, the exchange rates reflect the orbs' rarity), so I really see no harm in just transferring those functions to a crafting station or NPC and fixing the price to whatever the Standard exchange rate is.Path of Exile skips the pretense of a currency-based economy and goes straight to what loot collecting games always end up as, which are barter economies. The value of an item is dependent on its usefulness and rarity. It takes a bit of metaknowledge to know just how rare various orbs are, and back when PoE started up nobody knew how valuable certain orbs were. Over time, people have figured out the relative rarity of orbs and value is based on supply and demand. It helps that every orb has a unique and useful function to take them out of circulation, but this also affects prices. For instance, gemcutter's prisms have gone down in value with the advent of strongboxes that can have +%quality modifiers on them, yielding skill gems with high quality from a source other than random monster drops. I expect orbs as a whole to dip in value because of arcanist's and artificer's strongboxes, but their relative rarities are still the same so the hierarchy remains. Some things are rarer than others, and all things have a reason to be taken out of circulation, so the economy doesn't get hyperinflated.
A useful website for figuring out just how valuable certain orbs are on your league is www.poeex.info
For example, on Rampage league Regal orbs are (for whatever reason) less valuable than Chaos orbs right now despite being more rare. I think this is because Chaos orbs are more useful for now, in that they can reroll rare items and strongboxes, and have been the established go-to currency for a while. This may change later. On the Default league, a Regal orb is valued at almost two Chaos orbs, and this is to be expected because of their relative rarity. GCPs have gone up in price from one Chaos orb to two Chaos orbs each over the course of a week because of increased demand as more people hit higher levels and want quality gems on Rampage. This fits their expected value better, as they are also more rare than Chaos orbs.
For reference, when I said 1500 fusings = ~22 exalted orbs, I was referencing Rampage league's prices. One exalted orb = ~32 chaos orbs = 64 orbs of fusing. My estimate was a bit low because I was using an older exchange rate for exalted:chaos orbs, 1:35, which was about standard on Rampage for a while. It's going down now, to match Default's 1:32 ratio.
So, while I agree that there isn't really enough information in the game for a new player to figure out how valuable things are and what exchange rates are, I don't think it's entirely bat****. The current system supports player trading more than gold-based crafting ever would, and the fact that a new, temporary league is already approaching prices similar to that of the default league where every character will end up shows that inflation is being controlled rather well in this system.
Except all of those prices are suggested prices. There's even a module at the top of the website that lets you vote on price suggestions. This is because all prices in Path of Exile are decided by the players. That's why the economy isn't totally ****ed by farming. That's why prices for orbs on Standard league which has been running forever are so similar to Rampage which is just finishing its first month. The only things that are decreasing in price are uniques because nobody wants to vendor them so they stay in circulation after people upgrade.you could tell at a glance how much **** is worth without having to refer to a ****ing third-party, fan-made website to give you this elementary information.
Ringwraith #5 said:See what I mean? I can't even tell how much money I have, for ****'s sake! What goddamn lobotomized baboon designed this system!? Why can't there just be gold like in any other game? You could literally just have gold without sacrificing any of the functionality. Identifying items, opening town portals, crafting items, all those could simply consume an appropriate amount of gold. But no, we have to have this idiotic, incomprehensible, byzantine system of orbs and no in-game explanation of what they're actually worth. What was so wrong with being able to tell how much money you have at a glance? Goddammit.
False premise. That argument is based on the idea that having NPCs that can convert currency at a fixed rate would make it possible to farm currency in an area that doesn't have good item drops. Which is false for two reasons. One, an area with bad item drops is an area that's significantly lower level than you, and such areas already have a penalty to currency drop rates precisely to disincentivize the farming of currency in them. Secondly, there already are NPCs that convert currency for you. That last paragraph? Complete nonsense. You'd never trade a bunch of stacks of wisdom scrolls to a player, you'd just feed them to one of the jewellery vendors in exchange for portal scrolls. Then you feed her those in exchange for... I don't even know. I've forgotten already. See the problem? The point is that exchange rates from wisdom scrolls all the way up to alchs are fixed because there already are NPCs that convert smaller denominations into larger ones for you. That's why these low-tier orbs aren't included on the exchange rate website. There's no point, the exchange rate is fixed. So what's the point of them being different currencies? They might as well just be one.Orion said:The problem with converting all of these crafting functions to utilize a single currency which will be available at all points of the game is that you could feasibly farm the worst area for item drops but still make it worthwhile because of the gold you can earn there. The fact of the matter is, gold would have to be available in most places just like portal scrolls and scrolls of wisdom are available in most places. They're basic, essential utilities that a player must have. Monsters would have to drop gold similarly to how they drop wisdom and portal scrolls currently, because you're just replacing one with another.
When applied to the current functionality in PoE, this means you're practically allowing NPCs to make currency conversions. You want to be able to turn all of your wisdom scrolls into higher tiers of currency at an NPC. In the process, you want to simplify the system so it doesn't have several discrete denominations of currency, instead preferring to have everything operate off a single currency with certain actions/recipes requiring more of this universal currency than others. Essentially, NPCs will convert your pennies, nickels, dimes, quarters, ones, fives, tens, twenties, fifties, and hundreds into yen.
I don't see how this avoids the problem of people collecting vast sums of this universal currency from low-risk monsters. True, you might have 1000 pennies, and 1000 pennies is "worth" ten dollars, but not many people will want to trade you a ten dollar bill for 1000 pennies because nobody regularly trades in pennies. What you want, in essence, is for NPCs to always make that exchange, even when players won't. I challenge you to trade a bunch of stacks of wisdom scrolls in the game. Somebody will buy it, eventually, but the point is you have to find another player willing to convert your currency for you. Somebody else must want to buy what you're selling, or you've wasted all of that time farming pennies when everybody trades in dollars.
I must say I don't like that idea.
I was talking about knowing how much currency I have, knowing how much items are worth is a separate issue. Here's how you solve this separate issue:I think PoE has a very successful player-driven economy, and sets a fine example for other games of the genre. No ARPG I've played has told me the true value of anything, and I ask you to tell me the value in any denomination of any piece of equipment in Path of Exile. How many Facebreakers can I get for a Bringer of Rain? What's a top-end 6L rare chest piece worth in Dreamfragment rings? How many Hrimnor's Hymns equal a Hrimnor's Resolve? The currency orbs are no different from these in practice. They can be added to and removed from circulation, and their value comes from their utility and rarity. Should we replace all of the equipment in the game with a spreadsheet that you can spend arbitrarycoins on to make some numbers go up and some numbers go down?
Again, converting the low-tier currency into gold would make absolutely no difference to that. The gold price of high-tier orbs would still be determined by players. Absolutely nothing would change except for the fact that the system would be a whole lot more comprehensible and intuitive.Except all of those prices are suggested prices. There's even a module at the top of the website that lets you vote on price suggestions. This is because all prices in Path of Exile are decided by the players. That's why the economy isn't totally ****ed by farming. That's why prices for orbs on Standard league which has been running forever are so similar to Rampage which is just finishing its first month. The only things that are decreasing in price are uniques because nobody wants to vendor them so they stay in circulation after people upgrade.you could tell at a glance how much **** is worth without having to refer to a ****ing third-party, fan-made website to give you this elementary information.
I'm not even going to respond to some of your arguments because this is an outright lie and shows your ignorance of the economic system in place, making any response pointless. If you would care to take a look at the exchange rate site I linked before, you'll see that Alchemy orbs and lower, all the way to Alteration orbs, have exchange rates listed. The three things not listed are wisdom scrolls, portal scrolls, and transmutation orbs. It's funny you should say that their prices are fixed because NPCs perform these conversions, when in reality on the player market their prices fluctuate. You can trade 3 Jeweller's orbs to an NPC for a Chromatic orb, or you could check the site and see that Chromatics are valued the same as Alterations, which you can trade to the same NPC 2:1 for Jeweller's. So you say prices for these are fixed and aren't listed on exchange sites, but the very site I linked says Chromatics are worth as much as Alterations. If what you said is true, a Chromatic should be worth 3 Jeweller's orbs which in turn are worth 2 Alteration orbs each, meaning Chromatics should be worth 6 Alterations. Do you not see the problem here?Ringwraith #5 said:False premise. That argument is based on the idea that having NPCs that can convert currency at a fixed rate would make it possible to farm currency in an area that doesn't have good item drops. Which is false for two reasons. One, an area with bad item drops is an area that's significantly lower level than you, and such areas already have a penalty to currency drop rates precisely to disincentivize the farming of currency in them. Secondly, there already are NPCs that convert currency for you. That last paragraph? Complete nonsense. You'd never trade a bunch of stacks of wisdom scrolls to a player, you'd just feed them to one of the jewellery vendors in exchange for portal scrolls. Then you feed her those in exchange for... I don't even know. I've forgotten already. See the problem? The point is that exchange rates from wisdom scrolls all the way up to alchs are fixed because there already are NPCs that convert smaller denominations into larger ones for you. That's why these low-tier orbs aren't included on the exchange rate website. There's no point, the exchange rate is fixed. So what's the point of them being different currencies? They might as well just be one.
I witnessed a player trading Chaos Orbs for them at a ratio of 1:120. Considering that you can acquire wisdom scrolls so fast that they become a nuisance, this seems like a fine trade to me.You'd never trade a bunch of stacks of wisdom scrolls to a player
While realistic exchange rates are not fixed, the exchange rate sites generally offer a pretty accurate estimate for current rates. These current rates could be parsed from the site and applied to all of the currency in a player's stash using a program similar to Procurement, and then expressed in terms of a single commonly traded currency, such as Chaos orbs. It would also be beneficial if it broke down the total into all of its parts, showing you how many Chaos orbs worth of scrolls of wisdom you have, for example.I've actually thought of something else as well. There's an application called Procurement which automatically monitors what items you have in your stash in order to generate shop threads and assist with trading (again because the game doesn't bother to provide the necessary tools, so the community has to fall back on these third-party, fan-made tools). You could make a similar application that would monitor your currency, add it all up, and convert it to a single number. The exchange rates for low-tier currency are fixed and you could just plug in the data from that exchange rate website you linked to for the high-tier ones. Then you'd have what's effectively your gold total. Couple that with a simple calculator for converting prices of items you wish to buy or sell to other players and you could ignore the silly orb-based system altogether and operate with the standard gold currency in your very own private microcosm of logic, common sense, and easily accessible information.
Is it really? Clearly you missed the part where I said the Diablo 2 economy ran on Stones of Jordan for a long time. A Stone of Jordan is a unique ring. It's an item. The fact of the matter is, any item can become a currency if it's accepted as a medium. That's all currency is: "anything that is used in any circumstances, as a medium of exchange." People may call the orbs in Path of Exile currency, but they're not just currency because they are also crafting components. What, then, separates orbs from equipment? They both have value, they're both tradeable, and they both have utility. What makes orbs "currency" and items not? I can trade in items if I want to, and I can express the value of an item in terms of another item, which means I'm using one as a medium of exchange. The PoE player market chooses to express the value of their items in particular orbs, but orbs are just another item.I was talking about knowing how much currency I have, knowing how much items are worth is a separate issue
You mean you couldn't justHow many Facebreakers can you get for a Bringer of Rain, you ask? Well you look up a Bringer of Rain on the fan-made auction house poe.xyz.is
?tell at a glance how much **** is worth without having to refer to a ****ing third-party, fan-made website to give you this elementary information.
Yes, you are right that I overlooked those low-tier orbs on the website. Nevertheless my point that PoE's system of currency is designed very badly stands because, again, you have to go and look **** up on third-party websites to even figure out how much money you actually have. Yes, I freely admit I know very little about the player market. I prefer playing self-found and avoid the player market like the plague. It's a ****ing ARPG, for ****'s sake. If I wanted to look at spreadsheets all day, I'd play Eve Online. Do you not see the problem in that?Orion said:I'm not even going to respond to some of your arguments because this is an outright lie and shows your ignorance of the economic system in place, making any response pointless. If you would care to take a look at the exchange rate site I linked before, you'll see that Alchemy orbs and lower, all the way to Alteration orbs, have exchange rates listed. The three things not listed are wisdom scrolls, portal scrolls, and transmutation orbs. It's funny you should say that their prices are fixed because NPCs perform these conversions, when in reality on the player market their prices fluctuate. You can trade 3 Jeweller's orbs to an NPC for a Chromatic orb, or you could check the site and see that Chromatics are valued the same as Alterations, which you can trade to the same NPC 2:1 for Jeweller's. So you say prices for these are fixed and aren't listed on exchange sites, but the very site I linked says Chromatics are worth as much as Alterations. If what you said is true, a Chromatic should be worth 3 Jeweller's orbs which in turn are worth 2 Alteration orbs each, meaning Chromatics should be worth 6 Alterations. Do you not see the problem here?Ringwraith #5 said:False premise. That argument is based on the idea that having NPCs that can convert currency at a fixed rate would make it possible to farm currency in an area that doesn't have good item drops. Which is false for two reasons. One, an area with bad item drops is an area that's significantly lower level than you, and such areas already have a penalty to currency drop rates precisely to disincentivize the farming of currency in them. Secondly, there already are NPCs that convert currency for you. That last paragraph? Complete nonsense. You'd never trade a bunch of stacks of wisdom scrolls to a player, you'd just feed them to one of the jewellery vendors in exchange for portal scrolls. Then you feed her those in exchange for... I don't even know. I've forgotten already. See the problem? The point is that exchange rates from wisdom scrolls all the way up to alchs are fixed because there already are NPCs that convert smaller denominations into larger ones for you. That's why these low-tier orbs aren't included on the exchange rate website. There's no point, the exchange rate is fixed. So what's the point of them being different currencies? They might as well just be one.
Really? I seem to have a constant shortage of them and have to vendor other currency to get more, and I vacuum up every single one that drops. How do you acquire them so fast they become a nuisance, pray tell?I witnessed a player trading Chaos Orbs for them at a ratio of 1:120. Considering that you can acquire wisdom scrolls so fast that they become a nuisance, this seems like a fine trade to me.You'd never trade a bunch of stacks of wisdom scrolls to a player
I don't really care what the standard unit of currency is, I just want there to be one and for the game to tell me how much of it I have. Though if there is such a function, then I really see no point whatsoever in having those multiple kinds of currency. Especially if there is an easy to use trading system that you can use to readily convert one into another.However, despite clearly not knowing ****-all about the player market, you do have a good idea in this:
While realistic exchange rates are not fixed, the exchange rate sites generally offer a pretty accurate estimate for current rates. These current rates could be parsed from the site and applied to all of the currency in a player's stash using a program similar to Procurement, and then expressed in terms of a single commonly traded currency, such as Chaos orbs. It would also be beneficial if it broke down the total into all of its parts, showing you how many Chaos orbs worth of scrolls of wisdom you have, for example.I've actually thought of something else as well. There's an application called Procurement which automatically monitors what items you have in your stash in order to generate shop threads and assist with trading (again because the game doesn't bother to provide the necessary tools, so the community has to fall back on these third-party, fan-made tools). You could make a similar application that would monitor your currency, add it all up, and convert it to a single number. The exchange rates for low-tier currency are fixed and you could just plug in the data from that exchange rate website you linked to for the high-tier ones. Then you'd have what's effectively your gold total. Couple that with a simple calculator for converting prices of items you wish to buy or sell to other players and you could ignore the silly orb-based system altogether and operate with the standard gold currency in your very own private microcosm of logic, common sense, and easily accessible information.
Yes, I played Diablo 2 quite a lot. Probably more than you did, actually.Is it really? Clearly you missed the part where I said the Diablo 2 economy ran on Stones of Jordan for a long time. A Stone of Jordan is a unique ring. It's an item.
You could say the same of gold that is consumed when an NPC does the crafting. I see no difference whatsoever between an orb that is consumed when it's used to craft and a quantity of gold that is consumed when an NPC or a crafting station is used to craft.People may call the orbs in Path of Exile currency, but they're not just currency because they are also crafting components.
Yes, that's the point. You can't tell at a glance who much **** is worth. You have to go to a fan-made, third-party website and look a bunch of **** up when really that information should be provided to you by the game itself.Finally:
You mean you couldn't justHow many Facebreakers can you get for a Bringer of Rain, you ask? Well you look up a Bringer of Rain on the fan-made auction house poe.xyz.is
?tell at a glance how much **** is worth without having to refer to a ****ing third-party, fan-made website to give you this elementary information.
And then you said:Orion said:The problem with converting all of these crafting functions to utilize a single currency which will be available at all points of the game is that you could feasibly farm the worst area for item drops but still make it worthwhile because of the gold you can earn there.
True, you might have 1000 pennies, and 1000 pennies is "worth" ten dollars, but not many people will want to trade you a ten dollar bill for 1000 pennies because nobody regularly trades in pennies.
So which is it? Does the orb system prevent the farming of vast quantities of small denominations of currency and their efficient conversion into denominations that are actually usable or does it make it even more efficient than it would be if the currency system was just based on gold? It can't be both at the same time.Orion said:I witnessed a player trading Chaos Orbs for them at a ratio of 1:120. Considering that you can acquire wisdom scrolls so fast that they become a nuisance, this seems like a fine trade to me.
I already addressed that. If the game had a proper trading interface, it would be possible to monitor trades (and therefore prices) and provide that information to the player.Orion said:The game can't tell you how much things are worth because it's a barter economy. Things are worth what you're willing to pay for them, and what people are willing to sell them for.
That's a matter of opinion. You think it's a good thing, I think it's obnoxious and terrible.One good thing about having all of the crafting functions split among a bunch of different consumable items is that you may have tons of crafting component X but none of crafting component Y, so if you want to craft with Y you have to trade some of your X's.
You say that, but I don't think that's actually the case. Just because you say "the game's about player trading" doesn't make it so. You can tell what a game is about based on the information and tools it gives you. Skyrim, for instance, is not about survival in the wilderness because it doesn't actually have any survival mechanics in it, despite the fact that the setting would be perfectly suited for that. Eve Online is about player trading. It gives you all kinds of trading-related information in charts and graphs and spreadsheets. Diablo 3 was about player trading for a while. It had a very well-developed trading interface that allowed you to search for precisely the kind of item you wanted. It told you how many such items there were for sale and it allowed you to sort the results by various criteria. It had auctions as well as buyouts. PoE, on the other hand, doesn't have any of that. It has the most basic player-to-player trade window that requires you to actually physically meet the other person in the game and it has trade chat, and that's about it.The economy is centered around player trading, and by saying "I avoid trading with people like the plague," you're saying you're not doing what the game expects you to do.
It's a hard barrier in an isolated system, and a soft barrier in the bigger picture. In the isolated system, which in this case is just you and the game with no other players, you simply cannot convert between all of the orbs. As I mentioned, you can't get Blessed or Eternal orbs from NPCs, and you can't acquire Divine or Exalted orbs through conversion of any crafting materials less than a Mirror of Kalandra. So in this case, yes, the game does prevent farming of vast quantities of small denominations of currency and converting them into certain other denominations. AFAIK, you can't turn scrolls into Alteration orbs, so you can't even begin to convert them into higher currencies on your own.Ringwraith #5 said:I realized I missed something, so I'm going to go back to your previous posts first for a bit. You said:
And then you said:Orion said:The problem with converting all of these crafting functions to utilize a single currency which will be available at all points of the game is that you could feasibly farm the worst area for item drops but still make it worthwhile because of the gold you can earn there.
True, you might have 1000 pennies, and 1000 pennies is "worth" ten dollars, but not many people will want to trade you a ten dollar bill for 1000 pennies because nobody regularly trades in pennies.
So which is it? Does the orb system prevent the farming of vast quantities of small denominations of currency and their efficient conversion into denominations that are actually usable or does it make it even more efficient than it would be if the currency system was just based on gold? It can't be both at the same time.Orion said:I witnessed a player trading Chaos Orbs for them at a ratio of 1:120. Considering that you can acquire wisdom scrolls so fast that they become a nuisance, this seems like a fine trade to me.
I already addressed that. If the game had a proper trading interface, it would be possible to monitor trades (and therefore prices) and provide that information to the player.
You can get by without joining any chat channels at all. How successful you are is somewhat dependent on how lucky you get with drops, but you could make it to the end-game without trading with anyone. So, sure, the game is entirely playable without trading at all. I don't see why you're complaining then. Don't trade if you don't want to, just be prepared to farm for what you want.The fact that the trading tools available in the game are so rudimentary indicates that trading isn't supposed to be a major part of the game, and that you're therefore supposed to be able to get by with little to no trading at all.
Notice I said "usable", not "the very highest tier that nobody ever uses anyway". And before you start on that, I'm obviously exaggerating for effect.Orion said:It's a hard barrier in an isolated system, and a soft barrier in the bigger picture. In the isolated system, which in this case is just you and the game with no other players, you simply cannot convert between all of the orbs. As I mentioned, you can't get Blessed or Eternal orbs from NPCs, and you can't acquire Divine or Exalted orbs through conversion of any crafting materials less than a Mirror of Kalandra. So in this case, yes, the game does prevent farming of vast quantities of small denominations of currency and converting them into certain other denominations.
Wrong. Any jewellery vendor will sell you a portal scroll for 3 wisdoms, a transmute for 7 portals, an augment for 4 transmutes, and an alt for 4 augments. Who's the one who doesn't know the first thing about how this game works again? Especially since I told you this very information like three posts ago?AFAIK, you can't turn scrolls into Alteration orbs, so you can't even begin to convert them into higher currencies on your own.
What you don't seem to understand is that the kind of economy you're in makes no difference whatsoever to the question. You could just as well say, "Sure, you can go online and look up how much money your car is worth, but that doesn't tell you how valuable it is to you." And while that's true, it doesn't change the fact that your car has measurable value (called market value in real economics). Just because it's more (or less) precious to you personally doesn't change that. Same with items in the game.I already addressed that. If the game had a proper trading interface, it would be possible to monitor trades (and therefore prices) and provide that information to the player.
No you ****in' didn't. You clearly don't understand what was said. How is the game going to tell you what an item is worth to you? Barter economies work on the exchange of goods desired by both parties, or simply put, I give you something you want in exchange for something I want. If you have what I want then I'll offer you something that I know you want for it. Whether it's a fair trade is up to you to decide. That's why I asked how many Facebreakers equal a Bringer of Rain. It's a trick question. Sure, you can go look up the going rate for both on poe.xyz and accept what other people say it's worth, or you could just figure out how much you're willing to part with to get what you want. Nobody needs to tell you what things are worth, and that kind of spoon-feeding nonsense is better left out.
No, I haven't. I started by saying it would be nice if the game told me how much ****ing money I have (which you agreed would be a good thing, btw). This discussion about the role of trading and how it's implemented in the game is a related but separate question (which I have also mentioned previously).Finally, you've shifted the goal posts.
Or I could just go play a better game. Y'know, like Diablo 3. Though I have to say I find it cracks me up how you accuse me of a logical fallacy and in the very same breath you go "I have a bigger e-peen in a videogame" in response to having your point refuted. I don't even know what logical fallacy that is and frankly I can't be bothered to look it up. You can do that on your own time.Meanwhile, because the game is about building a character, and building a character in games like this is part stats/skills and part gear, I'm going to trade some of what I find for things I need to improve my character. I'll deal with the old school trade systems they have in place and check third party sites, and I'm going to end up with better stuff than you. It might not be pretty but it works, and I won't just "get by," I'll blaze through. Have fun in the third world, Ringwraith.
Ringwraith #5 said:Or I could just go play a better game. Y'know, like Diablo 3.
Hey, it used to have a very good trading system, much better than PoE has, and now that that system has been removed the game has been adjusted so that you don't need to trade. It's gone from one extreme end of the spectrum all the way to the other extreme end of the spectrum in a single update, but it executed both of those design philosophies really well. PoE is in this weird middle ground where you're encouraged to trade by the fact that drop rates are really low, yet you can't trade effectively because the game gives you hardly any tools for it. It has the worst of both worlds without the advantages of either. In this respect at least, both the old and the new Diablo 3 are better than PoE.Scully said:Ringwraith #5 said:Or I could just go play a better game. Y'know, like Diablo 3.
Wrong. Any jewellery vendor will sell you a portal scroll for 3 wisdoms, a transmute for 7 portals, an augment for 4 transmutes, and an alt for 4 augments. Who's the one who doesn't know the first thing about how this game works again? Especially since I told you this very information like three posts ago?[/quote]Well I can't say I ever bothered trying to buy portal scrolls considering they drop all the damn time, and you get alterations for any piece of junk you sell to a vendor so I never have a shortage of those either. The only NPC conversion that's worth a damn is probably 2 Alterations for 1 Jeweller's.Ringwraith #5 said:AFAIK, you can't turn scrolls into Alteration orbs, so you can't even begin to convert them into higher currencies on your own.
And who are these other people whose opinions are so much more valuable than mine? Is it not general consensus that determines these prices you can find on websites, and is not a consensus made by individuals with opinions? My opinion is as valuable as the next guy's. The funny thing in PoE is that "market value" is just a bull**** number people tend to agree on, it's the current consensus, but what if you're asking different groups of people? I wouldn't expect you to know this, but the market value of items in trade chat is almost universally higher than on poe.xyz. Nothing is cheaper on trade chat. So clearly there is difference of opinion among many players of the game, as trade chat is always flooded with people trying to sell **** for more. So what's to be believed? Is an item worth X, or is it worth Y? Who says it isn't more or less among another group? Point is, not all players agree on prices. Funny ****in' concept. It comes down to the individual to decide his price. You may see a similarity between his price and xyz or trade chat or some other site, but in the end he's the one that decided his price. No website forces him to sell his **** for a specific price.What you don't seem to understand is that the kind of economy you're in makes no difference whatsoever to the question. You could just as well say, "Sure, you can go online and look up how much money your car is worth, but that doesn't tell you how valuable it is to you." And while that's true, it doesn't change the fact that your car has measurable value (called market value in real economics). Just because it's more (or less) precious to you personally doesn't change that. Same with items in the game.
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When you ask "how many As can you get for a B", your opinion of the item's value is irrelevant, what matters is the market's (i.e. other peoples') opinion.
Spoken like somebody who doesn't understand the market! Kevlar could trade his Facebreakers 1 to 1, I'm sure of it. They're 995%, which can't drop anymore. The new range is 600-800%. What are his worth? They can no longer be acquired, and can probably be removed from circulation if some idiot uses a Divine orb on them. They're suddenly infinitely more rare than they were, so really they're more-or-less priceless. They're worth what Kevlar is willing to sell them for, essentially. But please, tell me how I didn't think it through.If your question was supposed to be a trick question, it was a really poorly thought out one. Going to the PoE auction house and looking up the prices is exactly how you figure out how many Facebreakers you can get for a Bringer of Rain. Maybe your Bringer of Rain is more precious to you and you ask for too many.
Not to mention that PoE is not a barter economy at all. That trade of a Bringer of Rain for Facebreakers? Probably not going to trade one for the other directly, are you.
Holy ****ing **** read the above. No orbs involved.You're going to use the orbs as a medium of exchange.
Yes you have. It went from "is player trading important" to "are the mechanics efficient enough for easy player trading." That's shifting the ****in' goalposts for sure. Player trading is important even if the game's systems don't make it as easy as it could be, but you said it clearly isn't important because the only trading systems in the game itself are chat and a trade menu. Bull****, and I explained why it's important twice now. Some things you just can't get from vendors, so if you want them and don't have them then you're looking at farming your life away or trading with other people. Practicality dictates trading.No, I haven't.
To borrow a phrase, if I may, this is why I think you're an idiot. You come into this discussion assuming you're right, and everything I say that isn't agreement must therefore be at least partially wrong. You assume that you have refuted my claims while still attempting to dispute them. If your claims were right, would they not be self-evident? Why, then, do you continue to argue? Surely there is some uncertainty or this is an entire waste of effort. Unfortunately, you assume you are right in all things, evidence to the contrary. You don't come into anything with an open mind. You're a ****ing brick wall, too much effort to take down and for no gain, when I could just walk around.Though I have to say I find it cracks me up how you accuse me of a logical fallacy and in the very same breath you go "I have a bigger e-peen in a videogame" in response to having your point refuted.