@dannazgu
These are four random NPC screenshots from 1.5.8. See the problem with the heads? | This bug has been recurring since the beginning of EA and is due to "alterations" that Taleworlds has made to skins.xml, presumably. 10 months ago. Small heads and huge body. |
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Here is a comparison I made for you. We will take it one by one:
On the top left you have one of the new battanian helmet models; from "ingame" (left) to how it looks in the editor (right), there is a noticeable difference don't you think?. That said, this deformation is what causes the mess in skins.xml I told you about. The head size problem is solvable, however; while conceptually most helmet designs look nice, the 3d execution is not. There are widespread inconsistencies where the helmets appear to be made of paper, lacking any padding to emulate skull protection...some too narrow, some too flat or excessively pointed (see imperial "bell" helmet in bottom right corner). This causes a rather ugly effect where the heads appear to be constrained sideways at the temples.
If you look at the models on the left (original) you can see this paper effect. On the other hand in the modified one (by me in the editor) I think that the construction is closer to reality.
Obviously there are things in the game that need more priority than this, however for me, seeing these deformed helmets together with that bulky/fatty effect where the armour is deformed... boy, that breaks my immersion.
I highly doubt this will be reviewed and rectified; there are quite a few things within the game that I write off ?? .