I am currently working on a map visualiser/modifier/creator for M&B Warband (because only tested on Warband map.txt and parties.txt)
Currently I am able to read map.txt and parties.txt but I don't realy understand all the data provided by theses files. I will continue to work with map.txt but will instead use parties.py for the generation and update of the objects of the map.
Current Download :
Version A.0.3a
Note : use 7zip to unzip the file
Actual ScreenShot :
Image 1
Image 2
Image 3
Image 4
Image 5
Miles stones :
Done :
In Progress
Todo
Planed
What is it doing?
- Read the map.txt and parties.txt located in the map folder.
- Use zqsd to mouve and a,e to rotate. (sorry for the french keyboard).
Known issue :
There is a limitation of 65000 vertex for the map. I'll try to find a way to bypass this limitation.
Old version :
Version A.0.1
Version A.0.3
Currently I am able to read map.txt and parties.txt but I don't realy understand all the data provided by theses files. I will continue to work with map.txt but will instead use parties.py for the generation and update of the objects of the map.
Current Download :
Version A.0.3a
Note : use 7zip to unzip the file
Actual ScreenShot :
Image 1
Image 2
Image 3
Image 4
Image 5
Miles stones :
Done :
- Loading map.txt mesh information
- Loading parties.txt
- Rendering color shaded terrain
- Rendering Texture shaded terrain
In Progress
- Rendering trees
- Flat triangle map
Todo
- Modification of the map file
- Triangle modification
- Vertex modification
- Edge modification
- Loading OBJ files for map
- Loading parties.py
- Saving map.txt
- Saving parties.txt
- Saving parties.py
Planed
- Creating a map from a flat mesh
- Loading BRF
What is it doing?
- Read the map.txt and parties.txt located in the map folder.
- Use zqsd to mouve and a,e to rotate. (sorry for the french keyboard).
Known issue :
There is a limitation of 65000 vertex for the map. I'll try to find a way to bypass this limitation.
Old version :
Version A.0.1
Version A.0.3