Aha. But you're nuts, so that doesn't counts, really.Lumos said:Aw, Swyter. If I hadn't finished working on my map, how would I've done it? A couple thousand settlements are certainly more than 768.
Yeah, just added an option for that.produno said:1, Any way to remove the text it places next to the icons i use?
They are correct, my map editor comes... wait for it... with pinpoint accuracy.produno said:2. Last time i tried this tool the co-ords were not correct, as if the map hadnt centered itself right or something.
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Haven't tested it at all. So your feedback is more than welcomed.
Code:
[URL=https://bitbucket.org/Swyter/cartographer/downloads/swycartographer-2013.07.02.zip]https://bitbucket.org/Swyter/cartographer/downloads/swycartographer-2013.07.02.zip[/URL]
Changelog <https://bitbucket.org/Swyter/cartographer/commits> said:*color-encoded selection/picking should be working as a 24bit RGB number/id.
instead of just using 256 shadows of red.
We should be having (2^*3 colors now, same number of selectable parties for those mad enough.
*quick indenting and reformat pass
*let the user disable right-side comments, which include the previous values.
I guess that if you use VCS you don't need them at all. Suggested by produno.
*beautify things a bit.
http://forums.taleworlds.com/index.php/topic,183658.msg6629298.html#msg6629298
> 1, Any way to remove the text it places next to the icons i use?
> it messes up my module system lol, im a neat freak