Inukshuk
Sergeant at Arms
I will wait until the next version comes out before I try and edit in BRFedit, although I am trying some things out in gmax:
When you say "Export it to SMD, then edit in max", do you mean gmax or 3ds max, or will it only work in 3ds max?
The easiest way to do it is:
- Set up some actions in module_animations.py
- Run build_module.bat to generate the txt files
- Open skeletons.brf, then select the animation you want to edit.
- Export it to SMD, then edit it in max
- Import it back in.
When you say "Export it to SMD, then edit in max", do you mean gmax or 3ds max, or will it only work in 3ds max?