Hi guys,
Great work on this! Very nice resource for the modding community.
Having just joined said community myself, I have a question. I'm a bit stumped on how to get single items from your packs and reuse them.
I've successfully taken a sword out of the OSP Weapons pack, exported it with BFR, rotated it and put it in my module, so I'm apparently not a complete dimwit but I'm stuck when it comes to doing the same with armor. I think I just don't really understand the basics of the way things work.
Take this example. I'm trying to take the legionnaire_helmet_mesh from your helmet comp and put it into my game, but I don't want to add the whole pack to the mod for obvious reasons.
So I extract the mesh file (legionnaire_helmet_mesh.obj) and import it into a new .brf file, called helmets.brf which is going to live in my Resources folder. Now I copy the .dds file that goes with it, legionnaire_helmet.dds to the Textures file.
If I open the helmets.brf file in BRF, all I see is the black model. The material doesn't show up, neither do all the shaders, etc. Is this information not stored when the item is exported? I find it hard to believe you would have to remake the whole thing every time you want to add an object to a new brf.
I do have BRF set up properly, so it knows where my MNB is and which mod I'm working on.
If someone could point me in the right direction I'd be much obliged.
[Edit]
oh sweet irony. I spent over an hour searching for a thread on the forum that would tell me what to do and of course shortly after I finally decide to post a request for help, I find a thread that tells me what to do
If anyone finds a similar problem, you can import items directly from another brf file. so you don't have to export first.
Just open a new file, go to import, select the source file and then select the mesh AND the material AND the texture (if applicable) and you'll be find. If it still turns up as black, make sure you're loading the right resources for BRF.
Thanks to myself
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