Are you advertising a commercial product? Bold
Is it parallax mapping, or a really good height map feature? (excuse my ignorance).
Is it parallax mapping, or a really good height map feature? (excuse my ignorance).
Adorno said:Are you advertising a commercial product? Bold
Is it parallax mapping, or a really good height map feature? (excuse my ignorance).
It's fine. Just kidding. Looks greatSynthLyn-X said:I've seen some people showing their products here before. I thought there would be no harm
Really beautiful!SacredStoneHead said:Finished another remake of my old TA:Kingdoms monarch renders, this time it's Kirenna.
Tis been quite a challenge to find free time nowadays, but one day I'll get Elsin done as well.
SacredStoneHead said:Finished another remake of my old TA:Kingdoms monarch renders, this time it's Kirenna.
Tis been quite a challenge to find free time nowadays, but one day I'll get Elsin done as well.
Full res
link to your arstation so we can give it a like?SacredStoneHead said:Finished another remake of my old TA:Kingdoms monarch renders, this time it's Kirenna.
Tis been quite a challenge to find free time nowadays, but one day I'll get Elsin done as well.
Full res
Thanks a lot for the feedback. I kinda felt that as well but I used cloth simulation for creating the flag. I also used self-collision on cloth to increase realism on it and also it was high-poly. I think this issue happened because I picked the wrong frame in the animation. There is a constant force/wind in the scene that waves the flag and perhaps this particular frame was its wiggle stage where it will damp later onAdorno said:Looks really good. I don't see a problem with the flag as part of the scene.
The creases in the fabric, however look a bit odd/random. Maybe because they go both vertical and horizontal.
Of course all creases are not parallel, but rarely are they perpendicular on each other.
Maybe I'm wrong, just giving my two cents.
At the beginning it was more solid-like material but I added some subsurface scattering effect better reflection but forgot the adjust color range for it. And for fast rendering I decimated some thousands of polygons which led to melted-like look on details. However, I was trying to catch the sense of new/well preserved sculpture rather than the old one. That's why I wanted to keep glossiness.Artizan said:the material of the statue looks more like wax or soap than marble.
Adorno said:Looks fantastic.
I think the fire in the oven is flashing too much. It goes completely dark in one frame. I don't recall that from reality.
You could have added a few sound effects for more ambience - in the little video - but maybe that wasn't part of the assignment.
The green books in the cabinet are upside down - but that's just my OCD talking