смертник
yesMake My Day said:Bump maps made in PS?
I'm sorry, I do not understandMake My Day said:Didn't u use any sculptin soft?
yesMake My Day said:Bump maps made in PS?
I'm sorry, I do not understandMake My Day said:Didn't u use any sculptin soft?
xenoargh said:...to which he said, "No, I used Photoshop", which is how I do most of my stuff, too
Something's bugging me with the handle but i just can't put my finger on it, i suppose it's due to the texture you used for it.Docm30 said:Hope you like sabres, 'cause I just keep making them.
This one is based on a Mameluke-style Scimitar carried by a French officer.
Not terribly pleased with this one, so I could use some crits on it.
Anyway, it's about 580 triangles and is on the same 1024s as the last sabre I posted.
Docm30 said:Hope you like sabres, 'cause I just keep making them.
This one is based on a Mameluke-style Scimitar carried by a French officer.
Not terribly pleased with this one, so I could use some crits on it.
Anyway, it's about 580 triangles and is on the same 1024s as the last sabre I posted.
Xelvod said:
It may look like a scythe, but the model is based closely on an actual sword carried by a French officer, so I'm sure it's accurate.rgcotl said:well it looks like scythe not like an officer saber
i could say you should rework probably blade including the normal maps
also handle probably could use few more polygons
rgcotl said:something very simple
sharpen the edges in normal map with in reality isn't sharp
some scratches on diffuse and spectacular map
rgcotl said:it is not hard to do height map for such blade
rgcotl said:something very simple
sharpen the edges in normal map with in reality isn't sharp
some scratches on diffuse and spectacular map