Official 3D art thread - Warband

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Are you talking about this?

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If you do, these are not stars :grin:. This planet has 3 layers. First is the earth, second one are clouds and atmosphere is a third one. These points in the ocean are just small scraps of clouds and they can be fully rotated. Thank you for your opinion, Sir!
 
Awesome! Now, I'm missing my Freelancer game much more. - I had lent that CD to my friend, but it lost in space.
 
Some models from my 'wooden scene props pack'

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Still doing some refinements, but this is the basic idea:

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490 faces, base mesh; uses a 1024, but with tons of room (base mesh gets doodads that are on the same texture).
 
I think it'll do for a basic concept tester.  I'm more interested in how it'll go when I get the greeble-packs built- stuff like side-bags, armor addons, spikes, etc., to give them more of a Mad Max feel :smile:
 
Final project for a 3d modeling course- pretty much the first thing I've made that I think looks ok at all.

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Using Maya/Substance Painter
 
The materials are pretty good. The different levels of detail of the objects makes the picture strange to me.
realism=modern tiles>stone>sword>skull=details of a miniature (with painted eye sockets?)
 
xenoargh said:
Still doing some refinements, but this is the basic idea:

jetbike_basic02.jpg
Nice. But are there no handlebars? How does the driver hold on?


Some wood stuff.

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The wheels are pretty basic. But the model is already 1900 vertices.
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The texturing didn't turn out so well here, but it's quite small. Looks okay'ish in the game:
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Terco_Viejo said:
I'll just leave this here...



Man, we are really coming along. I wonder how much of that is applicable to realtime environments in games.

Houdini is free for non-commercial products, so it's certainly something that would be worth looking into.
 
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