Blade6119 said:
I have seen both sides cite all sorts of reasons why their side is superior, and ultimately it boils down to what people enjoy.
While I don't think 1000g supporters have cited any arguments other than stats or who does well, it does ultimately boil down to opinion.
I wouldn't mind trying a middle ground amount.
Here are some loadouts. I used 1224 as a test amount because that is when factions start being able to get H. cav.
Cav: Any amount above 1224 will allow Rhodock and Swadia a Heavy horse first round with essentially zero other upgrades. Add to that and they will begin to be able to buy more.
Most cavalry must choose between armor or lance unless using a courser. Nord cav are still hurt pretty hard, they still can't afford armor plus lance since they must pay for the light lance.
Inf:All faction inf can now afford tier 3 armor (~40 body armor) matching top archer armor. Above 1224 also allows them to choose between mid tier shield or weapon.
Sarra inf must settle with less armor to afford a solid shield.
No faction inf can realistically afford top tier weapons at start.
Inf can also begin to add light throwing weapons to the mix with clever enough builds.
Range:Archers relatively unchanged. The plus 200ish gold bumps them up a bow/weapon class, not too big of a deal. Crossbowmen get more freedom in choosing melee vs range lethality.
Range definitely does not benefit as much as cav/inf by the gold increase of around 200.
Sorry this isn't super in-depth, just thought I'd throw it out there to give ppl an idea of what it would change. It definitely evens the armor gap for inf. For Cav only a little bit but it more increases their lethality as they can afford better lances along with chargers at start. Heavy cav at start with 0 upgrades doesn't seem unfair at all, considering inf will more be able to hold their own.
EDIT: Remember I am in BkS, so no helms were worn during the making of this film. Not sure they change things too much though.