North American Native League [NANL]

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Introduction
This will be a [hopefully] reoccurring tournament that will challenge the clans, and others, of the North American scene through many feats. The teams of the League will battle each other during the first stage of the tournament using the Round Robin Style and then the top 8 teams, decided by round wins, will advance on to the Single Elimination Tournament to see who is the victor of the League.



Rules

Members
  • Members may be apart of any team regardless of their allegiance to any clan or other organization.
  • Members may only be a member of one team.
  • Members must show good sportsmanship before, during, and after matches.

Teams
  • Each team must represent at least one official NA clan, International (including NA) clan, or a reasonable organization. An official clan is one that has a TaleWorlds thread located in the Clan Hall and one that has an active member base (essentially, if the clan is not dead). A reasonable organization is, but not limited to, a country, a team from a previous tournament, a Free Agent team, and a group of casual players. There may be multiple teams representing one clan.
  • Team names must be appropriate, reasonable, and relative to the team and the League. They may not include derogatory terms, offensive words and names, or random objects not related to Warband or the content of the League and the team itself. The name must represent the team fairly well. If not, an Administrator will contact the Captain to see about a name change.
  • Teams must have at least 6 members to register.
  • Each team must designate a Captain to handle all issues with the tournament for their team and a Co-Captain to do the Captain's job when he is not available.

*If any changes need to be made by a team after the start of the league, they need to contact the Head Administrator about the change. The team must wait 24 hours before the changes take effect.

Streamers
  • Streamers are allowed to stream any match.
  • To stream, the streamer must contact the Head Administrator to receive permission to have streamer status for the whole League.

Free Agent List
  • The Free Agent list will be a list of players who do not belong to a team, but wish to be apart of a team.
  • Free Agents can only be used to join teams who accept them.
  • After a Free Agent joins a team he is no longer a Free Agent and instead will be considered as a player of that team.

Round Robin Stage
The Round Robin Stage will use the Round Robin system of tournaments. Each week a team will face a designated opponent. This will last until each team has faced each other team. The maps and factions will be designed randomly by the Head Administrator and will be referred to as the "Weekly Fixture".

  • Rankings in this stage will be determined by round wins.
  • There will be two maps each match. Each map will have two sets of four rounds. The first set will have Top Team play as Faction 1 and Bottom Team play as Faction 2. The second set will have Top Team play as Faction 2 and Bottom Team play as Faction 1.
  • Teams are required to field at least 6 players each set. If there are more than 6 players per team that attend a match, then both teams may field more than 6 players. Both teams must match players.
  • Substitutions may only occur during a break in between sets (4 rounds). If a unexpected drop out happens during a set, the other team does not need to drop a player.
  • The team with the most round wins after the second map is completed wins the match.
  • Tied rounds will be replayed.
  • In the event of a tied match, the teams will not compete any further. Their scores will be calculated as is.
  • In the event of a tied ranking (which will alter the choosing of the top 8 for the Single Elimination stage), the team with the highest number of match wins will be chosen first. If the match wins are tied, then the team with the best round win/loss ratio will be chosen first. If all of this is tied then they'll have a special tiebreaker match, the map and faction decided randomly by the Head Administrator.

Single Elimination Stage
The top 8 ranked teams of the Round Robin Stage will advance onto the Single Elimination Stage. The Single Elimination Stage will use the Single Elimination system of tournaments. Each week a team will face a designated opponent. If a team is defeated, they are eliminated from competing. The maps and factions will be designed randomly by the Head Administrator and will be referred to as the "Weekly Fixture". In addition, there will be a third map and factions randomly selected to be the "Weekly Tie Fixture". The team to win all of their matches will be named the champion of the League.

  • Advances in this stage will be determined by match wins.
  • There will be two maps each match. Each map will have two sets of four rounds. The first set will have Top Team play as Faction 1 and Bottom Team play as Faction 2. The second set will have Top Team play as Faction 2 and Bottom Team play as Faction 1.
  • Teams are required to field at least 6 players each set. If there are more than 6 players per team that attend a match, then both teams may field more than 6 players. Both teams must match players.
  • Substitutions may only occur during a break in between sets (4 rounds). If a unexpected drop out happens during a set, the other team does not need to drop a player.
  • The team with the most round wins after the second map is completed wins the match.
  • Tied rounds will be replayed.
  • In the event of a tied match, the teams will compete on the map and faction of the Weekly Tie Fixture. This map will be played as if it was any normal map.
  • In the event of a tie on the Weekly Tie Fixture they must reschedule on another date for a have a special tiebreaker match, the map and faction decided randomly by the Head Administrator.

Match Disputes
If there is a match dispute by either participating team during any match, the administrators will review it privately with the team captains.If no solution comes of this, the administrators will decide whether to redo that match under Administration Supervision or to leave the match alone the way it is. If the match dispute occurred during the match, both teams must finish the match and contact an administrator afterwards. If the dispute could have been easily solved by reading the rules, then the teams will receive a warning. If either teams have a similar match dispute where rules would have fixed the situation, they will receive penalties.

Servers
Servers should be picked with the best interest of both teams in mind. The server location should be as fair as possible for both teams, however the server must be in North America. If severe lag is experience during a match, the teams may relocate to another server after the current round is completed.

Required Server Settings:
  • Game Mode: Battle
  • Combat Speed: Fastest
  • Block Direction: Manual
  • Auto-Balance Limit: Off
  • Disallow Ranged Weapons: Off
  • Friendly Fire: On
  • Melee Friendly Fire: On
  • Damage to Friend: 100%
  • Damage to Self: 0%
  • Gold: 100%
  • Combat Bonus: 100%
  • Round Bonus: 100%
  • Respawn Time: 8 Seconds
  • Max Round Time: 300 Seconds
  • Map Time: 120 Minutes
  • Spectator Mode: Decided by the Captains. The more restrictive view between the Captains' desires is the setting.
  • Flag Spawn: 120 Seconds

*Master of the Field flags will spawn at 2 minutes.
**Server settings should not be altered in a way to make the match unfair.

Violations and Cheating
Violations of the rules above are punishable by the Administrators of the tournament. The list of cheats below are also punishable by the Administrators. Punishment will be decided and enforced after the Administrators have a meeting with the party(ies) involved.

Cheats:
  • Altering files for an advantage. Cosmetic changes, such as round timers and crosshairs, do not count.
  • Exploiting glitches on maps. Glitches are defined as areas in match which, if exploited, gives one team an advantage over the other that was not intended by the map maker.
  • Joining the team's TeamSpeak channel or team under an alias during any time the team is considered to be working for the League.
  • Anything deemed as cheating by Administrators unanimously.

To check cheating and other violations, Admins will monitor teams suspected of cheating/violating very closely. In addition, after every match a screenshot must be posted with all of the player's IDs printed.

Playable Maps and Factions
Factions:
  • Kingdom of Swadia
  • Kingdom of Nords
  • Kingdom of Vaegirss
  • Kingdom of Rhodoks
  • Sarranid Sultanate

Maps:
  • Ruins
  • Field by the River
  • Nord Town
  • Desert Town
  • Frosty Battle
  • Reveran Village
  • Sand'di'boush
  • Vendetta

Administrators
Administrators may not allow a team to break any of the rules above. In addition, they may not allow a team receive an unfair advantage over another using any means. If an administrator is a part of a team, and that team is involved in a dispute, that Administrator may not rule on that dispute. Solutions to disputes and cheating must come from the Administrators involved.

Head Administrator: William
Nord Champion 
William

Administrator List:



Registration
Code:
[b]Team Name:[/b]
[b]Clan(s) and/or Organization(s) Representing:[/b]
[b]Captain (with link to TW profile):[/b]
[b]Co-Captain (with link to TW profile):[/b]
[b]Members (including Captain and Co-Captain):[/b]
01)
02)
03)
04)
05)
06)


Free Agent Registration

Code:
[b]In-Game Name:[/b]
[b]Steam\TaleWorld Contact:[/b]
[b]Nationality:[/b]
[b]Preferred Class(es):[/b]
[b]Competitive Experience:[/b]


Teams

Team Name: The Midnight Watchmen
Clan(s) and/or Organization(s) Representing: TMW
Captain (with link to TW profile): Rurin
Co-Captain (with link to TW profile): Clockwise
Members (including Captain and Co-Captain):
01) Rurin
02) Maynd
03) Beowulf
04) Blacktide
05) SotaMursu
06) Mike
07) Sammac
0:cool: Unicorn
09) Catholic/Eternal
10) Clockwise
11) Kherven
12) Volpel
13) Pegasus
14) VocalMoons

Team Name: Defenders of Faith
Clan(s) and/or Organization(s) Representing: Defenders of Faith
Captain (with link to TW profile): Darin
Co-Captain (with link to TW profile): William
Members (including Captain and Co-Captain):
01)Darin
02)William
03)Erminas
04)Varangian
05)Duncan/Mr Bastard
06)AwesomeDude
07)CreamPie
0:cool:Gimli
09)Gandhi
10)Otttiger
11)Alec
12)NinjaMidget
13)DarkSpartan

Team Name: The Balion Team
Clan(s) and/or Organization(s) Representing: Balion
Captain (with link to TW profile): Mad Dawg
Co-Captain (with link to TW profile): Random Peasant
Members (including Captain and Co-Captain):
01) Mad Dawg
02) Random Peasant
03) Zero
04) Blak
05) Scott Ray
06) Romans
07) Max
08 ) Craven_Kaiser
09)  Ron Burgundy
10) Unix
11) Juvenile
12) Honey Badger



Free Agent List


Streamers
 

Nord Champion

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Duke88 said:
Good luck, but hosting this right after the start of Juve's probably wasnt the best idea
I'm expecting to wait awhile for teams to sign up anyways (so I didn't think it would interfere that much), I'm just putting it out there so people can prepare.

Thanks though :grin:
 

WilySly

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WBNW
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Looks good.  1k gold though?  =/  I was hoping that the next tourney would at least tweak with some of the gold settings (i.e. combat bonus, etc.)
 

Nord Champion

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WilySly said:
Looks good.  1k gold though?  =/  I was hoping that the next tourney would at least tweak with some of the gold settings (i.e. combat bonus, etc.)
Majority of people voted to keep 1k Gold after BIT so that is what I stuck with.

valent69 said:
:shock: That Flag... so awesome... MUCH BETTER THAN JOHN'S RACIST ONE.
I actually made sure that I made it customly with the eagle just for you :wink:
 

Zaffa

Top 8 clans? Are there even 8 competitive clans in the NA scene?

Additionally, why limit it to clans instead of teams (as every other tourney has been)?

 

Zaffa

WilySly said:
Looks good.  1k gold though?  =/  I was hoping that the next tourney would at least tweak with some of the gold settings (i.e. combat bonus, etc.)
Don't listen to mean ole Willy. 1k gold is best gold.
 

Vissy

Baron
WBNW
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Zaffa said:
Top 8 clans? Are there even 8 competitive clans in the NA scene?

Additionally, why limit it to clans instead of teams (as every other tourney has been)?
I don't know.. though one point is here.. to prevent all the best of NA to form a huge exclusive pro club and roflstomping everyone else
 

Zaffa

Das Knecht said:
Zaffa said:
Top 8 clans? Are there even 8 competitive clans in the NA scene?

Additionally, why limit it to clans instead of teams (as every other tourney has been)?
I don't know.. though one point is here.. to prevent all the best of NA to form a huge exclusive pro club and roflstomping everyone else
You know a number of na's better players aren't clanned right?
 
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I want to pick up on a few points in yur ruleset. My comments will be written in red.

Members
  • Members may be apart of any team regardless of their allegiance to any clan or other organization.
  • Members may only be a member of one team.
  • Members must show good sportsmanship before, during, and after matches.

Take care over your definition of "teams" and "clans". Make it clear which each term means to users. While it seems to be reasonably clear and consistent in the rules, the name of the tournament contains the word "clan" even though by your definition, you're running a "team" league and not necessarily a "clan" league.

Teams
  • Each team must represent at least one official NA clan, International (including NA) clan, or a reasonable organization.
  • Team names must be appropriate, reasonable, and relative to the team and the League. If not, an Administrator will contact the Captain to see about a name change.
  • There may be multiple teams representing one clan.
  • Teams must have at least 8 members but may not exceed 14 members.
  • Each team must designate a Captain to handle all issues with the tournament for their team and a Co-Captain to do the Captain's job when he is not available.

*If any changes need to be made by a team after the start of the league, they need to contact the Head Administrator about the change and wait 24 hours before the changes take effect.

What makes a clan official? That should be defined if it's part of your ruleset.

Does "International (including NA) clan" mean an international clan that has NA players? If so, how many do they need? Would the NA players need to play in matches?

"reasonable organization" comes across as a particularly vague term. The impression I get is that you will review the suitability of applicant teams on a case by case basis. If that is correct, then it would be better to simply make that clear in the rules instead of using undefined vague terms.

"Team names must be appropriate, reasonable, and relative to the team and the League." Again, without any clarification this rule is massively open to interpretation. Think about what you want to achieve and/or prevent with the rule and reword it to make that clear to potential teams.

"There may be multiple teams representing one clan." If your other rules are well constructed, there should be no need for this rule. The ability to submit multiple teams from one clan should be implied by the lack of a rule that says otherwise. This might fit better as a key point that you direct teams towards, rather than as a rule in itself.

It's always a bad idea to have the minimum team size any larger than the minimum requirement for matches. If a team has 6 active players that they can bring to every match, there is no need to restrict them by forcing them to add an extra two.

Be careful about the team changes. A fixed system prevents luck of the draw having an admin online or not to add a new player before a match. I would say make it always 24 hours or add some sort of fixed time where additions will become valid.


Free Agent List
  • The Free Agent list will be a list of players who do not belong to a team, but wish to be apart of the tournament through emergency substitutions.
  • If a team cannot field a desired amount of players, they can use a Free Agent to play for them in that match. This is called an emergency substitution.
  • A team may only use one Free Agent for emergency substitutions per match.
  • If a Free Agent is used for emergency substitutions by one team in more than two matches, that team could face penalties.
  • Teams must post when a Free Agent is used.

This isn't to my tastes at all. In 6vs6 one player can be very influential. I think there's also no way to regulate whether or not a team is able to field players. It's a very easy thing to lie about and a very hard thing to verify.

You ought to consider what you want to achieve with the tournament and how accurate the final standings will be if potentially very strong Free Agents are loaning out their services at whim.


Round Robin Stage
The Round Robin Stage will use the Round Robin system of tournaments. Each week a team will face a designated opponent. This will last until each team has challenged each other team. The maps and factions will be designed randomly by the Head Administrator and will be referred to as the "Weekly Fixture".

  • Rankings in this stage will be determined by round wins.
  • There will be two maps each match. Each map will have two sets of four rounds. The first set will have Top Team play as Faction 1 and Bottom Team play as Faction 2. The second set will have Top Team play as Faction 2 and Bottom Team play as Faction 1.
  • Teams are recommended to field at least 6 players. If need be, teams may field 5, but continuation of this for more than two matches will result in penalties. Both teams must match players.
  • The team with the most round wins after the second map is completed wins the match.
  • Tied rounds will be replayed.
  • In the event of a tied match, the teams will not compete any further. Their scores will be calculated as is.
  • In the event of a tied ranking (which will alter the choosing of the top 8 for the Single Elimination stage), the team with the highest number of match wins will be chosen first.

"This will last until each team has challenged each other team. " Don't use "challenged". It implies teams are picking their opponents. Just say "played against", "faced" or something.

There are a number of reasons why sorting the teams by overall Round Wins is a terrible idea. I would strongly advise to base the rankings primarily off of points earned for match wins and draws. If you are not convinced, I can go into a lot more detail about this.

"Teams are recommended to field at least 6 players. If need be, teams may field 5, but continuation of this for more than two matches will result in penalties. Both teams must match players." What happens if a player drops from one team? Does the other player need to drop one? What about if teams play 3 rounds from 3 different matches 5vs5? Are they punished more than a team which plays two entire matches 5v5? Since they played 5v5 in 3 separate matches.

Also what if one team has 5 strong players and 1 weak player but they know their opponent has 6 strong players and they decide to pretend the weak player can't attend, forcing the match to be played 5vs5. Surely that's an unfair advantage that can be gained by abusing the rules and I don't see any way which it could be regulated.

You should explain what happens if teams are equal on round wins and match wins. Every situation should be accounted for right down to the point where you'd use a random roll. Otherwise, if that situation occurs, the team which ends up losing out would (and has every right to) feel hard done by.


Single Elimination Stage
The top 8 ranked teams of the Round Robin Stage will advance onto the Single Elimination Stage. The Single Elimination Stage will use the Single Elimination system of tournaments. Each week a team will face a designated opponent. If a team is defeated, they are eliminated from competing. The maps and factions will be designed randomly by the Head Administrator and will be referred to as the "Weekly Fixture". In addition, there will be a third map and factions randomly selected to be the "Weekly Tie Fixture". The team to win all of their matches will be named the champion of the League.

  • Advances in this stage will be determined by match wins.
  • There will be two maps each match. Each map will have two sets of four rounds. The first set will have Top Team play as Faction 1 and Bottom Team play as Faction 2. The second set will have Top Team play as Faction 2 and Bottom Team play as Faction 1.
  • Teams are required to field at least 6 players. Both teams must match players.
  • The team with the most round wins after the second map is completed wins the match.
  • Tied rounds will be replayed.
  • In the event of a tied match, the teams will compete on the map and faction of the Weekly Tie Fixture. This map will be played as if it was any normal map.
  • In the event of a tie on the Weekly Tie Fixture. Consider yourself unlucky and reschedule.

This applies to the Round Robin rules as well but what happens if both teams have 8 players but one team wants to play 6vs6 and the other team wants to play 8vs8? I assume they would have to play 6vs6 but this should be made clear in the rules. Something stating that no team can force the match to be played higher than 6vs6 while allowing the possibility if both teams consent would achieve what I assume you're after.

What happens in a reschedule? Do teams play the same maps and factions they played before? Certain teams may not consider themselves unlucky in that scenario... they could have important players missing and be much more confident they'd do better on another date.


Match Disputes
If there is a match dispute by either participating team during any match, the judges will review it privately with the team captains. If no solution comes of this, the judges will decide whether to redo that match under Administration Supervision or to leave the match alone the way it is.

Seems vague, although that's probably best for rules like these. My one concern would be if a team has a dispute but no judge is available. Can they simply delay the match inevitably until a judge can be contacted? What about gold earned in that round? At what point do teams stop playing if there's a dispute? What if a dispute could have been resolved if the teams (or of of the teams) had read the rules properly? Will they be penalised for their ignorance?

Servers
Servers should be picked with the best interest of both teams in mind. The server location should be as fair as possible for both teams. If severe lag is experience during a match, the teams may relocate to another server after the current set is completed.

Required Server Settings:
  • Game Mode: Battle
  • Combat Speed: Fastest
  • Block Direction: Manual
  • Auto-Balance Limit: Off
  • Disallow Ranged Weapons: Off
  • Friendly Fire: On
  • Melee Friendly Fire: On
  • Damage to Friend: 100%
  • Damage to Self: 0%
  • Gold: 100%
  • Combat Bonus: 100%
  • Round Bonus: 100%
  • Respawn Time: 8 Seconds
  • Max Round Time: 360 Seconds
  • Map Time: 120 Minutes

*Spectator mode is up to the Captains. If one Captain requests it a certain way that is more restrictive than the previous setting, the server must be put on that setting.
**Server settings should not be altered in a way to make the match unfair.

the teams may relocate to another server after the current set is completed. This leaves open the possbility of up to 4 rounds being played under potentially devastating conditions. I'd consider a different approach.

Also consider using the new WNL mod with updated Battle rules (4 minute rounds, flags spawn at ~2 minutes every time). This makes rounds faster with less waiting around. It also makes streams more entertaining to watch.


Violations and Cheating
Violations of the rules above are punishable by the Administrators of the tournament. The list of cheats below are also punishable by the Administrators. Punishment will be decided and enforced after the Administrators have a meeting with the party(ies) involved.

Cheats:
  • Altering files for an advantage.
  • Exploiting glitches on maps.
  • Using spectator to share information.
  • Espionage of any type.
  • Anything deemed as cheating by the Administrators unanimously.

Playable Maps and Factions
Factions:
  • Kingdom of Swadia
  • Kingdom of Nords
  • Kingdom of Vaegirss
  • Kingdom of Rhodoks
  • Sarranid Sultanate

Maps:
  • Ruins
  • Village
  • Ruined Fort
  • Field by the River
  • Snowy Village
  • Nord Town
  • Port Assault
  • Desert Town
  • Dijon
  • Frosty Battle
  • Reveran Village
  • Sand'di'boush
  • Snowy Hamlet
  • Vendetta

"Altering files for an advantage." What about a custom crosshair? What about a round timer that changes colour when the round is nearly over? Are these punishable offences? Also how do you plan to enforce this?

"Exploiting glitches on maps." You can't have a rule like this if you're not going make any attempt to define what counts as a glitch on any of the maps. It's not fair to assume everyone is a mind reader or has good knowledge of whatever consensus or precedent has been set in the past. Just remove the rule and spend some time removing what you consider to be glitches from the maps. It's easy enough.

"Using spectator to share information." Again, how do you plan to enforce this in any realistic sense?

"Espionage of any type." Vague... what do you mean by this and what does it cover that the other rules don't?

You guys play Dijon? Why?


Administrators
Administrators may not allow a team to break any of the rules above. In addition, they may not allow a team receive an unfair advantage over another using any means. If an administrator is a part of a team, and that team is involved in a dispute, that administrator may not rule on that dispute.

Head Administrator: William
Nord Champion 
William

Administrator List:

What happens if the admins need to decide on a matter of cheating? Does the unanimity need to come from admins involved in the situation or not?

Would also be nice if you gave some assurances to streamers to guarantee that they can stream matches. It's only good promotion for your tournament.
 

RoBo_CoP

Count
M&BWBWF&SNW
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How about you wait n see how many teams sign up, and give us our own board this time around.  :roll:

Even though in NASTe we had more teams than the SNL
 
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RoBo_CoP said:
How about you wait n see how many teams sign up, and give us our own board this time around.  :roll:

Even though in NASTe we had more teams than the SNL
SNL asked and NASTe didn't. Simple as that. Stop waving around your big accusatory pointing stick, put it away and go home.

All my comments have been written with the express intention of helping the league. Any offence you or anyone else takes is purely a matter of not being able to put your pride to one side.
 

RoBo_CoP

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Didn't ask!? You're joking right?

Check that thread out, Marnid, myself, and many others begged for our own board.

Though I wasn't involved in running the tournament, I'm quite sure Marnid had asked for one and the response being: there isn't enough players to warrant it's own board.
 
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