@Ananda_The_Destroyer It's more like 'there's only two ways to be good, bows & glaives'
Yeah I'm not a game coder, so I don't know how it works. But if you load up warband, the Cav in that game will ride up to stuff and beat it's face in!
In bannerlord they just wiff thier attacks so much, it's insane. I'll have 1 cav in SW and watch like 15 enemy cav all charge in and attack it and non of them can kill it, they ride up and swing or charge in with lance, but they wiff, they just don't know how to hit single units well enough.
I feel like TW mustonly test them by ramming 100 Cav into large dense formations, because that's the only way Cav gets some kills, I mean they HAVE to connect to some units when it's that dense. They'll still die though so even if you had 100 heavy Cav it wouldn't be reasonable to support them, you'd constantly lose them.
I can see as the player, mounted side arms feel kinda bad for landing hits with, while glaive feels really good, but I think the AI should be able to be programmed to know how to hit stuff anyways. They may need 120 length side arms though, below that is where it feels like you're gonna fall off the horse trying to connect.
Also, archers turn and shoot too easily at close range, this also does in Cav, even if you manage to get them to attack the archers, the archer is like 10X more likely to get a hit in then the cav. You can see it easily as player that AI archers just turn and shoot with
unrealistic (no no word) aim that is too consistent for thier tier and skill undermines the idea of rushing them with Cav... because they have no aim it's just computer codes :/