Hello to all,
I've been working on my campaign map for several hundred hours now. I'm finally finished, I'm happy, but I have a big problem that in my opinion is the cause of recurring crashes because they occur only since my navmesh is completely finished, when all the navmesh was in id:0 there was no crash.
I have a lot of factions that pop out of the water outside of navmesh.
However the navmesh is on 10, there should be no spawn there.
some lords underwater say they come from Tirby( which, however, is quite far)
So i'm checking if tirby have a problem... but don't see any problem
I really don't understand ?
Everything is okay, everything is in order, in its place, but still he spawns far from tirby in the ocean...
Now logs is full of this error and thinking is the crash problem
(...)
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_18_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_18_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.439] Escaping troop is null! Party id: lord_K9_l_party_1
[10:06:01.691]
<##########################################################################################>
[10:06:01.691] #nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:1632151
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12083839
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12083706
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12037997
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:5811866
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:19968584
#kernel32.pdb@{D40085DF05D6D9E38611C48F717C2052} (1): 0:94260
#ntdll.pdb@{75F14E124F6F8595B922D69F10C03789} (1): 0:337489
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{0E7861E435DD474F929E9D3AE05FEA84} (1): 100663315:0
[10:06:07.634]
[10:06:07.634] Working Memory: 4230 MB
[10:06:07.634] Commit Memory: 8348 MB
[10:06:07.634] Page Allocator Memory:
[10:06:07.634] DumpTimeStamp: /2022-05-24_08.06.07
[10:06:07.634] AutoReport: Disabled
Thank you for help !
I've been working on my campaign map for several hundred hours now. I'm finally finished, I'm happy, but I have a big problem that in my opinion is the cause of recurring crashes because they occur only since my navmesh is completely finished, when all the navmesh was in id:0 there was no crash.
I have a lot of factions that pop out of the water outside of navmesh.
However the navmesh is on 10, there should be no spawn there.
some lords underwater say they come from Tirby( which, however, is quite far)
So i'm checking if tirby have a problem... but don't see any problem
I really don't understand ?
Everything is okay, everything is in order, in its place, but still he spawns far from tirby in the ocean...
Now logs is full of this error and thinking is the crash problem
(...)
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.165] Escaping troop is null! Party id: lord_1_28_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_18_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_18_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.423] Escaping troop is null! Party id: lord_6_19_party_1
[10:06:01.439] Escaping troop is null! Party id: lord_K9_l_party_1
[10:06:01.691]
<##########################################################################################>
[10:06:01.691] #nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:1632151
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12083839
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12083706
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:12037997
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:5811866
#nvwgf2umx.pdb@{6E9300BA24E34D76A892C8E411593053} (1): 0:19968584
#kernel32.pdb@{D40085DF05D6D9E38611C48F717C2052} (1): 0:94260
#ntdll.pdb@{75F14E124F6F8595B922D69F10C03789} (1): 0:337489
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{0E7861E435DD474F929E9D3AE05FEA84} (1): 100663315:0
[10:06:07.634]
[10:06:07.634] Working Memory: 4230 MB
[10:06:07.634] Commit Memory: 8348 MB
[10:06:07.634] Page Allocator Memory:
[10:06:07.634] DumpTimeStamp: /2022-05-24_08.06.07
[10:06:07.634] AutoReport: Disabled
Thank you for help !