Bismarck
Knight
Native Mod Compilation
Introduction:
The Native Mod Compilation is, as the name suggests, a pack consisting of several popular mods, but without the addition of new items. It's aim is to increase the fun of Native while offering a good base for modders.
The mod comes with a ready-to-play module folder and the Python source files for modders.
Used mods and their creators:
"Always choose side when joining battle" by cdvader
http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html
"Battlefield Tactics Kit" by motomataru
http://forums.taleworlds.com/index.php/topic,34685.0.html
"Bridge Battle" by Arch3r
"Custom Commander" by rubik
http://forums.taleworlds.com/index.php/topic,111808.0.html
"Deployable, destructible pavise" by Cartread
http://forums.taleworlds.com/index.php/topic,117391.0.html
"Diplomacy" by Waihti
http://forums.taleworlds.com/index.php/board,176.0.html
"Duel Kit v0.5" by MartinF
http://forums.taleworlds.com/index.php/topic,57584.0.html
"Floris Bank System" by Duh
http://mbmodwiki.ollclan.eu/Bank
"Lots of new companions" by Malik Faris
http://forums.taleworlds.com/index.php?topic=129012.0
"Module System" by Taleworlds
http://forums.taleworlds.com/index.php/board,12.0.html
"Pre-Battle Orders and Deployment Kit" by Caba`Drin
http://forums.taleworlds.com/index.php/topic,142816.0.html
"Training Fields" by lucky lancer
http://forums.taleworlds.com/index.php/topic,144466.0.html
"Warband Entrenched" by Tempered
http://forums.taleworlds.com/index.php/topic,122757.0.html
Versions:
Native Mod Compilation 1.153 beta
http://mountandblade.nexusmods.com/mods/3872
Help:
All altered code will be marked, so you can see what has been changed.
My additions are marked with: ## NMC
Installation:
- Extract the mod folder to Mount&Blade Warband/Modules
- Start Warband and choose the NMC module to play this mod
- Have fun!
PS: the source files are for modders who wish to use NMC as a base for their own mods.
Standard Custom Troop Tree:
This is the custom troop tree which is used for the player faction in NMC Full and instead of CC's rangers in NMC Lite. These units can be renamed by editing the python/text files, their equipment can be changed by talking to them and the whole troop tree can be altered with the help of the module system.
Changelog for Native Mod Compilation Lite:
Introduction:
The Native Mod Compilation is, as the name suggests, a pack consisting of several popular mods, but without the addition of new items. It's aim is to increase the fun of Native while offering a good base for modders.
The mod comes with a ready-to-play module folder and the Python source files for modders.
Used mods and their creators:
"Always choose side when joining battle" by cdvader
http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html
"Battlefield Tactics Kit" by motomataru
http://forums.taleworlds.com/index.php/topic,34685.0.html
"Bridge Battle" by Arch3r
"Custom Commander" by rubik
http://forums.taleworlds.com/index.php/topic,111808.0.html
"Deployable, destructible pavise" by Cartread
http://forums.taleworlds.com/index.php/topic,117391.0.html
"Diplomacy" by Waihti
http://forums.taleworlds.com/index.php/board,176.0.html
"Duel Kit v0.5" by MartinF
http://forums.taleworlds.com/index.php/topic,57584.0.html
"Floris Bank System" by Duh
http://mbmodwiki.ollclan.eu/Bank
"Lots of new companions" by Malik Faris
http://forums.taleworlds.com/index.php?topic=129012.0
"Module System" by Taleworlds
http://forums.taleworlds.com/index.php/board,12.0.html
"Pre-Battle Orders and Deployment Kit" by Caba`Drin
http://forums.taleworlds.com/index.php/topic,142816.0.html
"Training Fields" by lucky lancer
http://forums.taleworlds.com/index.php/topic,144466.0.html
"Warband Entrenched" by Tempered
http://forums.taleworlds.com/index.php/topic,122757.0.html
Versions:
Native Mod Compilation 1.153 beta
http://mountandblade.nexusmods.com/mods/3872
Help:
All altered code will be marked, so you can see what has been changed.
My additions are marked with: ## NMC
Installation:
- Extract the mod folder to Mount&Blade Warband/Modules
- Start Warband and choose the NMC module to play this mod
- Have fun!
PS: the source files are for modders who wish to use NMC as a base for their own mods.
Standard Custom Troop Tree:
This is the custom troop tree which is used for the player faction in NMC Full and instead of CC's rangers in NMC Lite. These units can be renamed by editing the python/text files, their equipment can be changed by talking to them and the whole troop tree can be altered with the help of the module system.
Changelog for Native Mod Compilation Lite:
Version 1.00
- Fixed the bugs of the beta version + new cheats for "debugging purposes"
- Update to Warband 1.143, Custom Commander 1.338 and Diplomacy 4.1
- Rangers were removed in favor of a better and bigger custom troop tree. Custom troops can be bought from mercenary captain Avantis.
Changelog for Native Mod Compilation:
Known Bugs
Custom Commander's automatic recruitment of troops in towns and castles doesn't work right now
Some Eye-Candy:
Standard custom sharpshooters in line formation. The HP bars can be disabled.
Custom sergeants and heavy sergeants forming a shield wall.
Custom knights and mounted sharpshooters in wedge formation.
- Fixed the bugs of the beta version + new cheats for "debugging purposes"
- Update to Warband 1.143, Custom Commander 1.338 and Diplomacy 4.1
- Rangers were removed in favor of a better and bigger custom troop tree. Custom troops can be bought from mercenary captain Avantis.
Changelog for Native Mod Compilation:
Version 1.153 beta:
- Updated to Warband 1.143, Diplomacy 4.1, Custom Commander 1.341 and PBOD 0.92
- Updated to Warband 1.143, Diplomacy 4.1, Custom Commander 1.341 and PBOD 0.92
Known Bugs
Custom Commander's automatic recruitment of troops in towns and castles doesn't work right now
Some Eye-Candy:
Standard custom sharpshooters in line formation. The HP bars can be disabled.
Custom sergeants and heavy sergeants forming a shield wall.
Custom knights and mounted sharpshooters in wedge formation.