Author Topic: [S] Malik Faris's Companions and Native Enhancement [1.166]  (Read 274699 times)

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Malik Faris

  • Squire
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  • Has over 9000 companions
    • Steam - Gespenstmkii
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  • Faction: Sarranid
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[S] Malik Faris's Companions and Native Enhancement [1.166]
« on: August 07, 2010, 01:03:22 AM »

Available on the Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=463348138
And Mount & Blade Nexus:
http://www.nexusmods.com/mountandblade/mods/5918

This adds lots of new companions to native M&B: Warband. Ver. 1.166

Primary goal of the mod:

Add 80 NEW companions with full unique dialog trees and personalitys, with a variety of different strengths and uses, such as companions that are ready to go from recruitment to be made into vassals/lords/the marshal of your army, as well as companions that start out at level 1 so you can make them into whatever you want.

To give you more options to play the game how YOU want to play it, to better craft your own stories. If you want to be a female player, with only female companions/lords, you have that option now, there's at least 16 new female companions. If you want to only have Saranid units and companions, you have that option, as there are 8 new Saranid-related companions.

Secondary goals of mod:

6 new towns, over 90 new castles, over 111 new villages to fight over with the other factions of Calradia. (In & Working)
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A unique Player Faction troop tree, you can recruit your own unique faction units from villages you control. (In & Working)

Stronger bandits with better loot, and unique upgrade paths (i.e. forest bandits don't become swadians anymore, they become veteran forest bandits, ect.) (In & Working)

Recruit troops from tavernkeepers. (In & Working)

Roaming bands of unique units who help you fight bandits, like manhunters. (In & Working)

"Foreign" mercenaries recruitable in taverns. (if you don't like them you can basically ignore them and they won't even showup in your battles) (In & Working)

More books to read to cover skills not already covered by books. (WIP)

Export and Import companions so you can save your progress with them when starting a new game. (In & Working)

And more? (maybe)


Character Introduction:
The 6 original lords - each inspired by 1 faction in the game, with stats based on actual in game lords, so they don't unbalance the game. They each come pre-equiped with faction specific unmodified (i.e. no reinforced/cracked) gear. They cost 15000 denars each to hire, but thats because i dont want them being farmed for their equipment. But if your gearing up to run your own kingdom, you should be building your bank account anyways. Also their high level means they are pretty expensive to have in your army, so they really are meant for player kingdoms who NEED capable lords.
Zachary:
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Ruslan:
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Porziano:
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Bataar:
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Matin:
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Einar:
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Marshals One king grade (probably higher) lord & lady - stronger and more expensive then the others, ideal marshal material. Costs 20000 denars. Their army gets like around 180+ men on it's own, so they are pretty badass.
Balbanes:
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Joan:
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Female Lords:
Essentially, copies of their male counterparts, but they're a little different, taking aspects of the woman's culture who influenced them.
Boadicea:
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Cordelia:
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Camilla:
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Blanchefleur:
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Artemisia:
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Agustina:
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Skill Masters:
They're essentially MinMaxed level 5 characters. The put all their points into Int and thus have high skills but very weak combat stats. They can still be developed into useful fighters though.
Ostanes:
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Jia:
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Tian:
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Yang:
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Bhagwandas:
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Windich:
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Strong Warriors:
Essentially troops that dont die in battle, just get knocked out. They are strong, but don't have the skills and attributes necessary to be good lords.
Edgardo:
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Morana:
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Eira:
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Duilio:
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Qorin:
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Yareb:
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Bern:
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Bowen:
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Charan:
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Ebrahim:
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Gavino:
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Hubert:
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Joel:
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Kontar:
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Korian:
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Lafayette:
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Luciano:
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Percy:
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Sergei:
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Hayk:
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Egil:
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Toki:
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William:
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Natalia:
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Rachel:
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Young Lords:
Capable of being made into lords, just not as experienced as their elders.
Catherine:
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Edmund:
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Robert:
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Karn:
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Argan:
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Mid-Grade Lords:
They recruit unique faction units, their skills are good for leading troops into battle.
Miura Anjin:
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Konrad:
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Ulrich:
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Davin:
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Mason:
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Etienne:
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Alain:
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Ander:
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Luken:
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Gunnar:
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Rainer:
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Samuel:
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Ezra:
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Veteran Lords:
Very experienced, ready to be made into lords immediately.
Gottfried:
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Franz:
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Georg:
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Companions with 'potential':
These companions has stats very similar to player progression, so with the right nurturing, you can turn them into very capable lords or warriors. Some start out farther along then others.
Red Lion:
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Blue Whale:
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Green Turtle:
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Gold Fox:
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Ara:
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Thomas:
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Aquinas:
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Elihu:
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Jonathan:
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Caspian:
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Sophie:
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Deborah:
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Dustine:
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Malik Faris:
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They all will have unique dialog, based off of real historical/mythological figures from their factions influences. The original lords and ladies have rivalries / people they dislike. The men and women like their same faction influenced opposing gender. The men and women Lords & Ladies hate their neighbors in a circle of hate based on the nearest neihbor of their faction influences.

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Install instructions:


Extract .rar inside the modules folder.
Download: Malik Faris's Companions and Native Enhancement



This is not designed to work with any other mods currently. And it will most likely mess up your game if you try to install it over other mods. I am 99% sure this will not work with a saved game because it added new troops (sorta).
If you want this in other mods, ask their makers to incorporate it. Or somehow acquire the python/modsystem files and you could add them yourself from the source at the bottom of this post. I can't tell you how to merge the text files because i have no idea how the text files work, only the python/modsystem files. me no habla binary.

Feedback is appreciated. (as long as it's constructive)


Current Version: 0.98
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Banners:

Credit: Ashmond
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,129012.0.html][img]http://i.imgur.com/jvfuM7B.png[/img][/URL]
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« Last Edit: August 16, 2015, 03:08:42 AM by Malik Faris »

AceMcKIllYoFace

  • Guest
Re: [M&B:W] (S) 7 new companion lords [1.127]
« Reply #1 on: August 07, 2010, 01:50:19 AM »
Awesome

I will be sure to try this

Jackalb

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Re: [S] 7 new companion lords [1.127]
« Reply #2 on: August 07, 2010, 01:21:04 PM »
Cool this sounds like a great idea I hope it gets more work done on it.

NewHemingway

  • Guest
Re: [S] 7 new companions ready to become lords [1.127]
« Reply #3 on: August 07, 2010, 11:59:16 PM »
Too funny! I was tinkering with the very thing a few weeks ago  :D

I got stuck trying to get a sister or daughter to spawn when that npc got recruited as a lord. Have you tried that yet Malik? Looks good though!

Malik Faris

  • Squire
  • *
  • Has over 9000 companions
    • Steam - Gespenstmkii
    • YouTube - UCkKd-3FJqj9t3wU82FXIp-w
    • View Profile
    • Lots of Companions for Warband.
  • Faction: Sarranid
  • MP nick: Malik_Faris
  • WBWF&SM&BNW
Re: [S] 7 new companions ready to become lords [1.127]
« Reply #4 on: August 08, 2010, 12:10:26 AM »
Too funny! I was tinkering with the very thing a few weeks ago  :D

I got stuck trying to get a sister or daughter to spawn when that npc got recruited as a lord. Have you tried that yet Malik? Looks good though!

i was thinking about adding wives and daughters to my six lords so its easier for the player to find a wife, i was gonna look into that as i finish them up.

And i made this mod because i was always wondering why someone else hadn't done it already.

NewHemingway

  • Guest
Re: [S] 7 new companions ready to become lords [1.127]
« Reply #5 on: August 08, 2010, 04:08:46 AM »
I was! You just beat me to the punch! :D

Again I'm glad you did it your companions are great and well thought out. Good job!

Malik Faris

  • Squire
  • *
  • Has over 9000 companions
    • Steam - Gespenstmkii
    • YouTube - UCkKd-3FJqj9t3wU82FXIp-w
    • View Profile
    • Lots of Companions for Warband.
  • Faction: Sarranid
  • MP nick: Malik_Faris
  • WBWF&SM&BNW
Re: [S] 7 new companions ready to become lords [1.127]
« Reply #6 on: August 08, 2010, 04:28:37 AM »
after looking at family relations, they appear to generated randomly, so it's probably not within my abilities to do anything there, too bad.

Malik Faris

  • Squire
  • *
  • Has over 9000 companions
    • Steam - Gespenstmkii
    • YouTube - UCkKd-3FJqj9t3wU82FXIp-w
    • View Profile
    • Lots of Companions for Warband.
  • Faction: Sarranid
  • MP nick: Malik_Faris
  • WBWF&SM&BNW
Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #7 on: August 08, 2010, 06:29:30 AM »
New version uploaded.

Fixed some minor things, added a character.

Folkzweise

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Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #8 on: August 08, 2010, 09:47:10 AM »
wow a redhead to hire. now i definitely have to try this  :mrgreen:
personally i would love to see more female companions that are worth getting.
Demons, demons, demons, demons.
A Transformer for some reason.
Lasers, choking, dragging, glowing.
You should probably get a new ship...
Dead Space 2.
hmm...diesmal gibts kein breakdown

DoctorPainkiller

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  • MP nick: Mantis Toboggan
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Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #9 on: August 08, 2010, 09:50:41 AM »
THE RETURN OF THE DARK KNIGHTS! I made a SP game where i was the dark knight, got really boring after about 10 minutes.

Saint Morning

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  • Huh?
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  • MP nick: Not_New_Player
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Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #10 on: August 08, 2010, 12:14:46 PM »
Thanks Malik. I actually learned how to do this by reading this...
http://forums.taleworlds.com/index.php/topic,128208.msg3092218.html#msg3092218  ;)

And...
wow a redhead to hire. now i definitely have to try this  :mrgreen:
personally i would love to see more female companions that are worth getting.

lol

Folkzweise

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Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #11 on: August 08, 2010, 12:30:54 PM »
hey that's in my genes. i like the noble female race. nothing i can do about it.

other than that. i like the new companions. they exactly what a new kingdome need to get started. will love to see them finished.
Demons, demons, demons, demons.
A Transformer for some reason.
Lasers, choking, dragging, glowing.
You should probably get a new ship...
Dead Space 2.
hmm...diesmal gibts kein breakdown

Malik Faris

  • Squire
  • *
  • Has over 9000 companions
    • Steam - Gespenstmkii
    • YouTube - UCkKd-3FJqj9t3wU82FXIp-w
    • View Profile
    • Lots of Companions for Warband.
  • Faction: Sarranid
  • MP nick: Malik_Faris
  • WBWF&SM&BNW
Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #12 on: August 08, 2010, 03:57:49 PM »
Thanks Malik. I actually learned how to do this by reading this...
http://forums.taleworlds.com/index.php/topic,128208.msg3092218.html#msg3092218  ;)


yeah i had to ask because search wasnt turning up anything informative.

also lots of the mod system documentation is old and outdated either for M&B original or from warband beta where they reference things like zendar and salt mines and gah things i cant understand because they arent the same as what i'm looking at in the files.

Malik Faris

  • Squire
  • *
  • Has over 9000 companions
    • Steam - Gespenstmkii
    • YouTube - UCkKd-3FJqj9t3wU82FXIp-w
    • View Profile
    • Lots of Companions for Warband.
  • Faction: Sarranid
  • MP nick: Malik_Faris
  • WBWF&SM&BNW
Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #13 on: August 09, 2010, 08:32:19 PM »
welp, i guess this is what happens when there's too many people in a tavern.
(click to show/hide)

frost32

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Re: [S] 7 (and counting) new companions ready to become lords [1.127]
« Reply #14 on: August 10, 2010, 12:15:18 AM »
welp, i guess this is what happens when there's too many people in a tavern.
(click to show/hide)

What?  Table dancing was just as popular than as it is now.  That dude is probably just really drunk :)

Great job adding cool companions.