SP - World Map My suggestion to make hideouts more fun.

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I was thinking of ways to improve hideouts that would actually be relatively easy to implement and these are the changes I thought of.

When you reach a hideout, the player could be given the option to wait until nightfall to attack, attack right away, assign a companion to deal with the hideout, or approach peacefully.

If you wait until nightfall to attack, or if you arrive at night and attack right away, then the hideout works exactly as it does now.

If you arrive during the day and choose to attack right away, then you will encounter double or triple the number of bandits, and the bandits will also generally be up and moving around. Not sitting around campfires eating or sleeping. In fact, you could even make it where the bandits saw you coming and they all gathered together, with their boss, to fight you all at once. This would mean your small raiding party would be confronted with a much more challenging and dangerous fight. You may be allowed to bring along five or ten extra troops to compensate for the increased difficulty and reduced reliance on a stealthy approach. In exchange, the fact you fight more troops means than there are more bandits that can be taken prisoner and there will be more loot after the battle.

If you assign a companion to deal with the hideout, a simulated battle will occur and the raiding party will receive XP like normal. The companion leading the raid would also gain Leadership and Tactics XP. If this cannot be implemented for some reason, then you could just leave the companion with the raiding party at the hideout and they will wait till night to attack, then rejoin your part the next day after the raid. If the raid fails, then the survivors are taken prisoner. This would be useful if you want to get rid of a hideout, but dont feel like leading the assault yourself.

Finally, if you approach peacefully, then you could bribe your way into (or enter for free if your roguery skill is high enough, say 100-150) the hideout and you could recruit bandits directly from the Bandit Boss, just like you do any notable. The bandits would mainly be based on which bandits occupy the hideout. So Forest Bandits can be recruited from Forest Bandit Hideouts, for example.
In addition, the Hideout would also have a market running out of it. It would have around 1,000 Denars for trade. It would sell mostly junk items that you would acquire from attacking villager parties, though there would be some goods that could be acquired from caravan raids as well. However, there would be a very small chance that the hideout may be selling a very rare and valuable item. Like for example, a Long Glaive, which are usually well over 20,000 Denars to buy normally. Everything you find for sale at a bandit hideout would sell very cheap. The Long Glaive might only cost 5,000 Denars or less. So you could acquire great deals buying from hideouts. Of course, all this stuff is stolen and maybe you get a crime rating from buying and selling to bandit hideouts. Also, hideouts would typically not pay much money for items you try to sell to them. With one exception. Food. They would pay a premium for food items that are not grain, though only in small amounts. And they would pay far more for beer and wine than any other item, with no limit on how much they want while paying that inflated price. So you may only be able to sell them 10 loads of meat for the higher price before they start offering less, but they would be willing to buy a hundred loads of beer and wine for the inflated price without ever offering less, assuming they could afford it. After all, bandits love their alcohol. Lol.
If you enter the hideout, then you could actually hide out in the hideout if you were being chased by an enemy lord or something. And if you are waiting around to heal, then the healing rate would be the same as if you were resting in a village, with perks that affect healing in villages applying to healing in Hideouts.

I imagine that these changes would be far easier to implement than what most ideas suggest, so they would be a great stop-gap measure until even better ideas could be implemented, hopefully after the more needed changes are implemented.
 
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