Before i get into anything yes i am aware that it is in development and i am aware that everything seen is not necessarily how it will be upon release.
I also work in the industry and i know that most key things at this point in development don't change so late.
What i expected:
Basically i just expected it to be like MBW but with proper sieges, pathing, etc. Larger battles & 4k Graphics for those who can handle it.
What i discovered:
The Story and Lore seems to be nicely decked out.
Particle effects & lighting seem decent enough.
Models have serious clipping issues. I personally hate games with clipping when it is such an easy fix and developers only ignore it to try and save some time and memory.
Square trees...really.
Basically anywhere you look all you see is low poly meshes with textures and bump maps. This is ridiculous even if you are going to have 1000+ you can still give them all high poly meshes and only render those nearby.
I wont even bother to mention the A.I.
What Taleworlds should have done is hired someone to work on their engine and then hire a few more programmers to work the code so they could optimize the use of their memory without having to reduce quality.
I must say i am very upset with the state of the game as it is clear that taleworlds has decided to keep quality down very low as an amatures version of optimization.
But not to worry, mods will save the day as they always do.
And i'm sure taleworlds are betting on it.
I also work in the industry and i know that most key things at this point in development don't change so late.
What i expected:
Basically i just expected it to be like MBW but with proper sieges, pathing, etc. Larger battles & 4k Graphics for those who can handle it.
What i discovered:
The Story and Lore seems to be nicely decked out.
Particle effects & lighting seem decent enough.
Models have serious clipping issues. I personally hate games with clipping when it is such an easy fix and developers only ignore it to try and save some time and memory.
Square trees...really.
Basically anywhere you look all you see is low poly meshes with textures and bump maps. This is ridiculous even if you are going to have 1000+ you can still give them all high poly meshes and only render those nearby.
I wont even bother to mention the A.I.
What Taleworlds should have done is hired someone to work on their engine and then hire a few more programmers to work the code so they could optimize the use of their memory without having to reduce quality.
I must say i am very upset with the state of the game as it is clear that taleworlds has decided to keep quality down very low as an amatures version of optimization.
But not to worry, mods will save the day as they always do.
And i'm sure taleworlds are betting on it.