Multiplayer Modding - Unofficial Documentation

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Hello everyone.
Lately I've started writing an unofficial Multiplayer documentation, mostly coming from my notes and schemes about Bannerlord Modding.
I just recently started modding on this game, although I'm backed up by a decent coding experience, but since I had (and have) to go through it at complete darkness, I'd like to avoid it for the next people that will come!

I had already shared it with the Modding Discord Server in the last days, but wanted to wait to have more substance to show before posting here.
As of right now I use Google Documents to host it, might move to another platform if it gets enough interest.

Link: Bannerlord Multiplayer Documentation

And make sure to read the preface!
 
Last edited:
Last Update: 14/06/23 - 1PM GMT

Table of contents​

Preface
Table of Contents
Hosting the Server
Folder Structure

---Server-side
------Tips
---Client-side
Mod Files
---SubModule.xml
------An example
---launchSettings.json
------An Example
---ds_config.txt
TaleWorlds API
---How to find what you need
---How to use what you need
------Overriding
------Copy-Pasting
Coding
---Code structure
---Client/Server compilation
------Preprocessor Directives
---------Define the directives
---------Use the directives
---TestModSubModule.cs
------An example
------MBSubModuleBase
---TestModGamemode.cs
------An example
 
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