Knight at Arms
khuzait was already trash at release
They can just make rabble 10g cheaper. They complement their spear infantry. Require teamwork to fend off cav, which forces a team to balance rabble and spear infantry spawns. Allows players to spawn in quicker with more expensive units. Its fun to play. If they buff their club, they can act as anti heavy shock inf in cpt. Meanwhile a simple gold change wont impact cpt mode.
In 6v6 it is very hard to run both Rabble and spear inf at the same time. The Khuzait infantry as a whole is just so bad that you are pretty much allowed to run 3 inf maximum and still have any chance of winning. By running 3 inf, you are forced to only run 3 of any other class as well. The best thing about the factions is the archers, Khans Guard and HA. Most people are going to run either one of each or 2 of the same there. That leaves only 1 slot for a proper cav, despite cav on paper being the entire identity of the faction. Even if the inf have synergy with each other, they dont synergize with the rest of the faction.
Compare this to Battania, Sturgia or Aserai, who all have multiple inf choices that can operate both with each other and as a single independent entity.
Against factions like Sturgian and Battania, the Rabble can be 1 hit by many of the infantry axes. Its shield is so small that it is incredibly easy for archers to footshot. It cant take a spear with its shield to defend itself from cav. To me the rabble is worse than the peasant levy, because at least the levy has 2h and pickaxe to make it a damage dealer. I would much rather see it become a 100g unit with actual flexible options, like the Tribal Warrior from Aserai, than see it go even more all in on being "bad" and cheaper.
I just think its unfair for multiple Khuzait inf to be expected to work together just to not be terrible when no other faction has that baseline requirement.