Moth_Queen
Recruit
Ok now I am kind of lost here.
There are four kinds of info on the matter:
1. Very low sensivity, wich allows extra precision, stable camera movement, and also better and more sustainable blocking.
2. Very hight sensivity, wich helps drag the mouse to hit the target at the very beginning of the effective attack animation.
3. Out of control sensivity for 360° noscope double backflip power slashes, assuming blocking is for cowards.
4. Low sensivity, but with mega long mouse pad to wag it around like there is no tomorrow.
5. Gaming mouse with automatic sensivity change to match every type of encounter on the go.
I presume the cheesy turncap abuse and fullswing no-clipping feints are here to stay (as no one seems to be bothered), I'd need a clear vision on what is the optimal way of learning.
So, hight sensivity or low sensivity?
Please, elaborate and be honest.
There are four kinds of info on the matter:
1. Very low sensivity, wich allows extra precision, stable camera movement, and also better and more sustainable blocking.
2. Very hight sensivity, wich helps drag the mouse to hit the target at the very beginning of the effective attack animation.
3. Out of control sensivity for 360° noscope double backflip power slashes, assuming blocking is for cowards.
4. Low sensivity, but with mega long mouse pad to wag it around like there is no tomorrow.
5. Gaming mouse with automatic sensivity change to match every type of encounter on the go.
I presume the cheesy turncap abuse and fullswing no-clipping feints are here to stay (as no one seems to be bothered), I'd need a clear vision on what is the optimal way of learning.
So, hight sensivity or low sensivity?
Please, elaborate and be honest.