Ok now I am kind of lost here.
There are four kinds of info on the matter:
1. Very low sensivity, wich allows extra precision, stable camera movement, and also better and more sustainable blocking.
2. Very hight sensivity, wich helps drag the mouse to hit the target at the very beginning of...
INTRODUCTION
This thread was created to suggest a different approach to balancing armor and to intervene in the relationship they have with the attack system both at a distance, mainly to balance it, but also in hand-to-hand combat, to make it deeper.
The basic idea is to add a greater number...
In this thread, I will be discussing every single thing I think is bad about the game, which frankly is a lot at this point. Before doing that I want to introduce myself and explain to you why I feel like I have the right to criticise the game.
I have played the previous game for exactly 2674...
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