I agree. I'm quite worried about the game right now.
My main problem with Warband was that I felt that I had no impact on the world. Lords couldn't die. I couldn't gain scars or age. I couldn't have an heir whom I might play as when I died. Mods tried to remedy a couple of these things, but at the end of the day, they were just workarounds, as the engine heavily limited these additions.
I just felt like every game was a case of collecting all the best gear and companions, and fighting battle after pointless battle to paint the map in colour X. Lords didn't die, so I just recruited them all anyway. Prophesy of Pendor and Viking Conquest were good for adding the story, but once you finished it a couple of times taking different options, you were back to the core game again of endlessly trudging through the world to achieve absolutely nothing.
Maybe I've just been too influenced by Crusader Kings 2 and Game of Thrones, but I feel like in 2015, such games as Bannerlord should allow us to have more of an impact on the world. Even if the story has choices, it will still be the same story with the same choices, which will be boring after the second or third time, and we will be once more back to the pointless map painting, as your character becomes the greatest warrior the land has ever known, and then just repeating.
I was hoping that lord deaths, dynasties, inheritance and such was the direction they were heading in after adding marriage in Warband, but sadly it looks like this is not the case.
I love what they have done with the game so far, but if the core of the game is just going to be Warband with better graphics, physics, and a story, then I'm going to be disappointed.
My main problem with Warband was that I felt that I had no impact on the world. Lords couldn't die. I couldn't gain scars or age. I couldn't have an heir whom I might play as when I died. Mods tried to remedy a couple of these things, but at the end of the day, they were just workarounds, as the engine heavily limited these additions.
I just felt like every game was a case of collecting all the best gear and companions, and fighting battle after pointless battle to paint the map in colour X. Lords didn't die, so I just recruited them all anyway. Prophesy of Pendor and Viking Conquest were good for adding the story, but once you finished it a couple of times taking different options, you were back to the core game again of endlessly trudging through the world to achieve absolutely nothing.
Maybe I've just been too influenced by Crusader Kings 2 and Game of Thrones, but I feel like in 2015, such games as Bannerlord should allow us to have more of an impact on the world. Even if the story has choices, it will still be the same story with the same choices, which will be boring after the second or third time, and we will be once more back to the pointless map painting, as your character becomes the greatest warrior the land has ever known, and then just repeating.
I was hoping that lord deaths, dynasties, inheritance and such was the direction they were heading in after adding marriage in Warband, but sadly it looks like this is not the case.
I love what they have done with the game so far, but if the core of the game is just going to be Warband with better graphics, physics, and a story, then I'm going to be disappointed.