BacCompany3
Sergeant
Very interesting, offtopicness. I learned alot, thanks for the links to Museum videos.
okashiikessen said:One of the things I'm hoping for most is to implement a few new features where battle prep is concerned. Let me map out my initial battle lines. Give orders BEFORE the battle starts so that I'm not pressing keys like a madman to get the orders in and still manage to steer my horse. Let me see a minimap of the battleground with at least a portion of it visible to me so I can tell my troops where to make their stand, and what formations to use, right down to telling the archers to stand behind infantry, and specifying that Nords should group on the flanks, while I assemble Cavalry for a charge behind a ridge on the far side of the map.
Press backspace.okashiikessen said:Let me see a minimap of the battleground with at least a portion of it visible to me so I can tell my troops where to make their stand
But I wanna command my troops while I fight, since Im commander. what better way to watch the battlefield than with someone in my face. /s/Scully said:Press backspace.okashiikessen said:Let me see a minimap of the battleground with at least a portion of it visible to me so I can tell my troops where to make their stand
128th_Can said:this is no modern strategy game where you have uav's all over the place .-.
Are you feeling well sir?deutrino said:Minimaps can be turned on and off, you know? In almost every f*cking game that have them. Why that should bother you at all? If you don't like them - turn them off.
I would but, not with minimapBut I can bet that if the AI becomes smarter, and attempt to outflank you for once, you would love to have that better view on the battlefield.
I called mini-map enhance didn't I? more options better but, more options about better things is even bettermore options = good
less options = bad
deutrino said:Minimaps can be turned on and off, you know? In almost every f*cking game that have them. Why that should bother you at all? If you don't like them - turn them off. But I can bet that if the AI becomes smarter, and attempt to outflank you for once, you would love to have that better view on the battlefield.
more options = good
less options = bad
Pachinko said:Sorry, but what did you just mean to say in your post?
deutrino said:I can live with or without minimaps just fine, but this is my line of thoughts:
Q: Can M&B become better with more strategy elements?
A: Yes.
Q: Which one is the best strategy/tactical game out there?
A: Total War Series.
Q: Is the TW interface constantly improved and refined for the last 10 years?
A: Yes.
Q: Does TW have minimaps?
A: Yes.
Q: Is it just a coincidence?
A: No.
Q: Is it good for M&B2 to borrow some features of one of the best series out there?
A: Yes.
Q: Should M&B2 just copy them blindly?
A: No.
At the end of the day M&B2 has only three directions possible to expand:
1) Exploration/Adventure - think of it as Skyrim dungeon looting and traveling around the world in first person, exploring new places and fighting different enemies one on one. As a sandbox this looks natural direction, but it is not so easy to be done. Almost every solo game have a stealth system, and I am not sure this is what M&B needs most.
2) RPG elements - it already have decent amount of them. Going for pure RPG game is not recommended because this requires very specific writing skills, a ton of experience is needed to be done right, and voice acting is expensive. Even then might not work. Last but not least M&B (and the fan base) has noting to do with "changing dresses", but has everything to do with combat, armies and conquest. This leads us gradually to the next possibility:
3) RTS - What is the first game that comes to mind similar to M&B? Total War right? Absolutely different genre, but still the same feeling. I think this will be the easiest of all three directions to go and the one with the biggest positive impact on the gameplay.
On the other hand, M&B manage to create it's own genre, without borrowing anything from anybody. May be I just don't have the imagination of the developers. We will have to wait and see.