Mr.X
Amontadillo said:No. Just no.deutrino said:Good answer. Very good answer.
Now imagine a Total War game, in witch the player can switch from TW camera view to first person view (M&B) and can fight in the melee just as in M&B. (If I was in EA's board of directors, I would have bought M&B engine long ago and somehow will make the two work together.) How much room will be left for M&B on the market? None.
Somebody will do it soon or a later, and if the combat is done well enough (better then War Of The Roses) M&B will be dead. And I don't want this. I want Taleworlds to continue to grow.
RTW/TWseries is a completely different game and genre from M&B. Mixing the two would not work.
Taleworlds would not have sold their engine, to EA, even if they had asked.
Yea, Amontadillo is right.
If Total War implemented that, the market for MnB would be huge because everyone would be like "wtf is this game" and not play it .
Like I said before, you can't just mix what you like about every game together to make a super-game. It doesn't work like that. Games have particular styles. And more importantly, features in games have /reasons/. Adding everything into one game might seem "epic", but it will suck. For a couple reasons. First, if you give a player the option of being "tactical" or playing "combat", he either won't know what to do and stop playing the game because the experience is confusing, or he'll vastly favor one option. Most likely the former. But even so it just reeks of bad game design because there's no clear goal, and no good player experience.
You're also not the first person to come up with this idea. There's dozens of threads floating around taleworlds about this.
These three threads are all on the front page of the suggestions forum:
http://forums.taleworlds.com/index.php/topic,26107.0.html
http://forums.taleworlds.com/index.php/topic,10521.0.html
http://forums.taleworlds.com/index.php/topic,2975.0.html
Here's a popular mod that adds a pre-battle deployment phase:
http://forums.taleworlds.com/index.php/topic,142816.0.html
The way it's done in that mod (which I've only seen in videos, never actually tested) seems to be the best way to go about it. Before the battle starts you can arranged your troops in a very basic way and give them some preliminary orders. Then the battle starts and that's it. There's also numerous mods that involve formations and other thingies that come up in the Total War games. And those I have tried, and they are all extremely disappointing in my opinion because the AI doesn't warrant formations, nor do they really seem to have large effect on the battles. In fact, attempting to organize your troops into formations often makes the battles more difficult and less efficient to fight. In SP battles, because of the way the AI works, the best things to do is simply get the most surface area to be attacking. Troops naturally clump up, so if you can have your troops attacking from many sides, you have a larger surface area which means the clumped troops will get in each other's way and will have to block in various directions (which is tough with directional blocking :p). Putting your troops into a phalanx or something usually lessens the surface area you have to work with.